The Privacy Policy has been updated to clarify how we handle personal information in accordance with GDPR.

The main changes include:

  • A more detailed explanation of what data we collect.
  • Clearer information on how long we retain this data.
  • Improved transparency regarding the deletion of your data and your rights regarding your data.

This update does not change how your data is treated, it merely serves to make our current practices clearer and easier to understand. If you have any questions, please feel free to reach out either on Discord or by email.



Hello, marosians! Most of you have noticed that many golems and fae have received a special blue event last week before lockdown. Well, due to in-game events, the fertility of both golems and fae have been tampered with: golems will now be able to have up to 3 children per pregnancy, and fae now also have a maximum of 3 children per pregnancy!

You'll also notice we have now added a line to all racial guidelines on the maximum amount of children each race can have at a time - so the information is now available in-game.

Cheers

These are the bug fixes done since our last patch notes in October!

  • Firebomb no longer hurt hibernating characters
  • Sanguine bites should no longer cause injuries
  • A new tierborn is now properly allowed to be queued once your older tierborn turns 60, instead of 61
  • Animals should only die once when killed by wild animals now
  • Handing a container over no longer takes your container capacity into consideration
  • People who are dying of old age now can have their regular injuries healed
  • Watchtowers now no longer show people who are inside of buildings or adjacent tiles
  • Council members can now start ousting projects
  • Weather should now start changing again
  • Necromancy now has an accept button on the revived characters side
  • Animals should no longer be spilling off the list of incapable characters dying of old age
  • Telepathy replies should now work properly when sending to characters with apostrophe in their names
  • Active abilities now have visible descriptions for the characters with access to them
  • Hibernating a character should now properly generate the day's worth of logs
  • The vertical bar | is no longer allowed in item names - it was breaking events for everyone
  • Duplicate whispers should now properly generate an error message when it doesnt send

The free immersive roleplay experience.

Marosia is a free text-based browser roleplaying game for adults. Its long-term nature means the stories you write with other players can be remembered for generations to come.


You can create and design your character to engage with an immersive open world in a fantasy setting, and contribute to a continuous, community-written story. Everyone you interact with is played by another player, and everything you see has been made by someone else.


Pick from a selection of starting races to write your story in a sandbox environment. You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the hunt for their next conquest - and so much more. Once your character forms within a town, your imagination is the limit, and Marosia provides you with the tools to play out their story in a multiplayer environment. Game mechanics allow your character to improve their skills over time, gather resources, and create items using the built-in crafting menu. Marosia supports artists and writers and allows players to be as creative as they want.


The world runs in real-time, with your character typically living approximately 18 months. Throughout that time they can make friends and enemies, fall in love and have a family, rise to become a leader of their city, encounter gods and beasts, explore the land in a map which would take 20 days to walk across, make mistakes or triumph - and all while creating a unique story in a world full of the impossible. You will encounter hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves - and they all would have started where your character did: at the beginning. It is up to you to discover where your character fits in. What are you waiting for?

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