When broken functionality is found, you are required to report it through the game's report system found in the upper navigation menu. In addition, this is a roleplaying game first, a simulation second - roleplay is expected from your characters.
Roleplay (RP) is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy (read more about it in the Rules). By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. An emote is the literal written act of roleplaying a scene, typically written as if it is being read in a novel. The exception is when a character lives alone. Some sparse emoteless posts are alright, but characters for the most part should have some aspect of their interactions described regularly, including expressions, demeanor, and other indicators of mood. It should not express a character's thoughts. Below is an example:
Tears of frustration fill her tiny face as her arrow misses its intended mark, and the wolf manages to take a bite out of her before scurrying away, "Don't you ever bite my mommy again, you awful beastie!"
This game is officially supported on Firefox and Chrome on any major OS. All other browsers are unsupported. If you are using an unsupported browser, you may run into browser-specific bugs at your own risk.
The game date is Year 146 Day 17 Hour 4 with 8/130 players currently online and 458 characters living.
The game is going to go down on Sunday afternoon at around 1700 EDT. We hope it will be back online by Monday morning, but pre-warning that it may be down for longer. We will have no control over this but will keep you updated.
Projects should be working now Eavesdrop should also be fixed Animals should now be getting notifications at the right times and for the right animals Animals owned by hibernating characters should no longer give notifications for restlessness Books no longer show numbered descriptions in containers Pickpocket success message now shows the correct item name Pickpocket cooldown is now properly working per character (though you still only have 1 global chance to Pilfer per hour) Wild animals will no longer give restless warnings Characters should be properly waking up from hibernation now Dead characters should no longer be diseased All age brackets above adult now adjust proportionally according to character lifespan (so reformed will turn Old earlier than regular races)
Travel should be working again! You no longer need to be grouped up with your self to travel Leaders can once more move vehicles belonging to people in their group even if the owner isn't in the vehicle (but is grouped up) What you cannot do is move someone's cart if they are not in your group.
Extra New Features! Because our devs are just that great. You no longer need to input credentials if you are in the index page and your session hasn't timed out You can now see Announcements and Rules at top when logged in. The home page got a few updates and the rules and etiquette pages now help you return to the game and navigate between them
And here's the bug fixes since may 20th!
UI Fixes Named animals now properly show species on the area menu Prayers now auto-close formatting to prevent italics overflow catastrophes Books no longer show a description number when in containers
Project Fixes Project weight no longer counts against ground space at the finishing tick Checks were added so projects won't finish if an animal is no longer on tile You can no longer attach a vehicle that already has an animal attached to it, to a different animal Componentless items no longer estimate broken quality in the crafting menu Kobold dens can properly be destroyed once more Lockpicking area locks now gets an explanatory error when you've already picked the external lock Stacked projects can no longer be started in vehicles through movement shenanigans
Abilities and Magic Sanguines can no longer forcefully convert someone from outside their vehicle Fae shifting coolup is now a proper cooldown Faebie changelings are now born with the shifted racial icon Crafted catalysts now get properly named when the project finishes Berserk event order got fixed to become less confusing Smokescreen is now working as its description says it should Telepathy from your children now shows their name Telepathy now generates notifications Clairvoyance now recognizes line breaks Mind links can now be replied to if you have the return link Adjusted lifespans now remove the old age box from your Character Menu (or add it) Animal Ceasefire no longer lowers overall animal aggression on a tile
Injuries and Disease Undead Rot now contaminates people in vehicles If a character dying of old age is incap but under 14 days old in that year, they can now be healed from their incap Death should now properly clear modifiers, leaders, heirs, etc Incapacitation by animals now properly applies a permanent scar
Travel People can no longer move someone's cart unless they are either grouped up or subdued/incap in the cart with them This should fix people being left behind with a cart that goes on the road Riderless mounts now generate events when arriving to an area Characters can now dismount wild animals Lockpicking should now work in carts Dead people are now properly removed from groups
Misc You can no longer insta-spawn characters in succession by refreshing the page Tierborn that spawn on the road should be properly accessible Rideable animals that shouldn't be tameable are no longer tameable Timers now stop during lockdown Children up for adoption on the same tile no longer count as character crossings All of the death code has been moved from the old code to the new Not Exactly a Bug: When a group member is in an unhitched cart, the group travel time shows as 25 hours.
Hello, marosians!
New features and fixes of importance done over lockdown:
Custom colour headers for other characters posts You can now select a colour to highlight the header of any other characters posts as you save their nicknames! To save a color on a person you have already nicknamed, you have to press the nickname button again.
Limit craft quality You can now select a maximum quality to any item you make in the Crafting menu, up to the max your character can craft. If the characters actually working on the project would make it result into a lower quality than the max you set, the item will still come out lower. Just never higher.
Warnings before animals go wild Now, people in the area around animals will see events that warn them of animals growing restless roughly two days before they go wild. Owners will get private events too, if the location has a barn.
Pickpocketing limited to once an hour You can peek at everyone's pockets, but only take items once an hour. You now also get the items name on the success message.
Town leaders now break locks faster Anyone in a leadership position of a town now create lockbreaking projects that only take half the usual effort, if they're on their town's tile.
Choose who will be hibo in a character crossing The game will now only hibernate your character in a tile if the other is awake. So a hibernating character arriving to a tile should no longer make the awake character hibernate. And if you have two characters hibernating on a tile, whoever is set to awaken first will now properly awake.
Corpse sickness is working again Beware!
Whispers now clear activity warnings Because others can interact with them, they now count as posts and will clear inactivity warnings.
Hello, marosians! Due to a bug with the attack timers, town guard attacks have been disabled until further notice. Criminals will still be spotted and denounced, it's only the automatic attacks that will not happen for the time being.
Thank you for your understanding!
The free-to-play collaborative story.
Marosia is a free text based roleplaying game. It is an RPG in a fantasy setting with open world society simulation mechanics.
The player can create a character through instant spawning, or through the family system with a selection of different races.
Once your character steps into the world, what you do is up to you, as the freedom to play whatever sort of character you want allows infinite possibilities.
Experience the excitement of playing out a character's entire life, and living through their moments. Understand the world around you within a text based environment,
where words will sweep you into a new land of imagination and possibility. Feel the pleasures of your character's new discoveries; weapons, armor, tools,
and resources are waiting to be used and created for your character's agendas.
Fall in love, start a family, raise an empire, begin a business, create a religion,
discover treasure, lead a colony, create a government, plan a plot, become a thief, and change the world. It's up to you. The world is full of magic, surprises,
gods, and demons. Where will your character fit within it?