is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy.
is the literal written act of roleplaying a scene with symbols to indicate action versus dialog, such as *. These are facts, from a third person perspective - they must only contain information which would be discernible from the perspective of other characters, they are NOT to include the perspective or thoughts of your character, or you as a player.
is any information outside of emotes, which is to be interpreted as what the indicated character is saying. Characters can say anything they want, true or untrue, as long as it is IC to do so.
In Character (IC)
is when you are in the game and are speaking and acting as your character rather than as your real life self. Inside the game, you should only ever speak and act "in character", from their perspective, and in third person.
is simply real life you whenever you are out of the game. Example: in the discord you speak and act as your real self, not as your character.
is all of your chatting, posting, e-mailing, or other forms of communication with game staff, fellow members of the game community, etc., in the discord, or other platforms for discussing Marosia. OOC communication is encouraged.
is when multiple players plan in-game actions together which they will enact using their characters. Without staff approval, this is a rule violation, and is against the spirit of the entire community. This is further described in the Golden Rule.
is a scene which ends with the phrase 'fade to black', to indicate an entire scene has taken place without writing it out in its entirety. It should be used as an IC way of ending a scene in which a character would not be able to avoid, but that the actual player does not necessarily want to take part in, for any reason.
is roleplay that contains written content which is either sexual in nature, or torture.
is information obtained on one character that is then used on another character.
is the act of forcibly deciding the outcome of roleplay without allowing for the other character to react, or without having stat or skill rolls to back up the action. An example of this would be [*He grips her wrists and hold her back.*] The correct way to write this event would be [*He attempts to grip her wrists, presumably to hold her back.*]. The big difference here is that the second event allows the other player the ability to react and decide how the action would turn out. For example, they may come back with an event where the attempt was avoided. The first event assumes success, and forces the roleplay in a particular direction without any skills/stat rolls to decide.
is a character whose actions are considered to be OOCly motivated for malicious purposes for the sole entertainment of its player. An action can be OOCly motivated for the purpose of trolling if it:
- 1. Provides no IG/IC benefit to the characters (ex: setting up multiple large resource projects to tie up resources)
- 2. Purposely spams the game in a way that is not mechanically necessary (ex: copy pasting the same dialog on a character is reportable, taking out a ton of food which happens to spam the logs by the nature of the mechanic is not reportable)
- 3. Can be considered power gaming, or breaking the RP Hierarchy Rule, and is excessive (ex: persistently roleplaying suddenly being able to fly when your character has no IC or mechanical way to do so even after communication from staff to stop)
You are free to share your opinions of game events and other characters if it is within the time-sensitive rules, but a standard of player conduct is expected in order to facilitate a community atmosphere that is enjoyable for everyone. The game uses two primary methods of out-of-character communication: the Discord chat server, and the community forum. By joining and partaking in the privileges of either, you are agreeing to not make comments to or about other persons with malicious intent
Malicious intent, within the bounds of where staff have authority to moderate, includes the use of derogatory language or "bashing" (complaining about someone or slandering their behavior, IC or OOC) directed at a specific person, peoples, or their characters (including those people who do not play the game). Malicious intent also encompasses comments of non-constructive criticism or opinions being repeated unnecessarily. If you have an opinion, you are free to share it, but continually driving a criticism without any constructive feedback will be perceived as malicious.
If the player conduct clause is broken, you will be asked to stop. Further breaks of the clause will result in temporary removal of out-of-character communication privileges.
Discord private messages are not moderated by game staff for conduct rule breaks because staff have no control over what players can privately message one another; it is up to players to block those who they do not want private contact with, which will disallow private communication entirely.
Thank you for being respectful to other players so that everyone can enjoy the community.
A game of this nature is only half mechanics. The other half is rooted in the way the players emote scenes through their characters. Sometimes the rules for what you can emote can be a little vague, so this hierarchy was made to determine what is - and is not - considered acceptable to RP.
Gods are real beings in the game, played by staff, with mysterious powers. They may be able to do wondrous things that even a magically gifted character could never accomplish. This is to allow staff to interact with the world in an IC way, and also for characters to have a direct, real connection with something bigger than themselves to incite further story development. Even gods have to follow the Hierarchy, with some Mechanics determining their limits, but beyond that they are able to do the impossible (as long as it is within their domain of power
, a separate topic). As such, they fall outside of the spectrum. It is acceptable for a god to be able to do things like teleport, turn invisible, or bring something into existence out of thin air, for example.
Mechanics and Rules
Mechanics are the rules of the game which have been coded into the actions of your character (EX: picking up an item), and it is the number one determining aspect of RP. If the subject of your RP is in the game, you have to follow the rules by which it was implemented. If the subject of your RP is not in the game somehow, defer to one of the lower tiers. For example, you could not write something along the lines of a pen magically flying through the air to write on a note. This is against the rules, because magic really does exist as a mechanic in the game, so unless your character truly has telekinesis as determined by the game stats, then you cannot dictate this kind of environmental behavior in your RP. If you do have that type of magic, then this roleplay is within the rules. Another example would be stating in the character description how you are built like a bodybuilder, when your character has weak strength. Roleplay must follow the lines carved by the game mechanics. Where mechanics cannot cover, the rules listed here take precedence.
Physics and Nature
In the world of Marosia, as a player you can assume normal physics, biology, physiology, ecology, and other scientific principles exist. However, they do exist alongside the existence of magic (a sub-set of mechanics), and how they co-exist in the same world is an intentional mystery. If you drop an apple, for example, it's reasonable to write that it falls to the ground as a result. It is also reasonable to assume that, unless otherwise stated, animals hunt each other, the wind blows, and bodies function as they do in the real world. Although for the sake of brevity, we assume many trivial things happen behind the scenes, and there is no need to emote about everything. For example, there is no need to roleplay to excretion of bodily fluids since it is assumed to happen off-scene, but it is optional.
When there is nothing coded to enforce a rule, or nothing written to state a rule, then the subject of RP is up to the interpretation of the player and how they would like to write that scene for their character. Example: An area shows deer. All must accept that deer are there, due to mechanics. A deer is hunted to death and now its yield is on the ground. The game does not give physics for how a deer goes from the area to the ground, so we explain through real physics like "fell/dropped/gravity/tumbled down, etc." Nobody takes the yield from the ground for days, so a char might pinch their nose and say it's getting stinky. There is no coded/rule-worded concept of decay, so it falls to chars to RP as they will whether the deer carcass is stinky or fresh as the moment it fell, based on IC preference for the scene. Two characters may not necessarily agree on the perspective (I.E one thinks it smells, the other thinks its fresh), but that is allowed. You can also use other interpretations, such as if it is a windy day as determined by the game weather, you may emote aspects of windiness, such as gusts of leaves flying through the air.
Because the game uses a binary system for character sexes (for mechanical aspects such as mating), player-stated sections of the game like character descriptions and roleplay must either use gender neutral pronouns (ie: they), or the pronoun which matches the assigned sex of the character, in order to stay consistent with the rules of RP hierarchy (mechanics come before user roleplay).
Character Limitations Roleplay
- Attacker has first dibs on establishing intent and aim of any kind of injury (or lack thereof if they want to be specific - if it is not stated that they do not intend something, it should be assumed attacker has no intentions beyond what they have posted).
- Attacker, if they describe their attack, is free to decide where their attack is aimed, the method in which the attack was deployed, and whether they attempted or intended to try to inflict a non-mechanical permanent injury (poking out an eye, cutting off a hand, etc).
- Victim cannot ignore an attacker's description of their attack, or re-interpret it, or add to it, if it was posted. The victim still has the power to determine whether such an attempt succeeds or not unless they are subdued or incapable.
- If the attacker did not post a description of their attack, the victim is then free to OPTIONALLY 1. develop their own characters reaction to the damage that was mechanically dealt and 2. obtain a non-mechanic based injury from the attack determined by the damage level (list below). They are NOT free to roleplay for the attacker, they are only free to roleplay their own character's reaction (doing so would be power gaming).
- An attacker cannot retroactively decide they do not like where a victim went with the roleplay after not posting any specifics about their attack.
- The following is a reasonable list of injuries obtained at various damage level ranges (this is what your character's health reaches, not damage per hit):
- 80%+: Bruises, scrapes, scratches, and other temporary and easily healed injuries. (EX: They bruise their ribs)
- 51-79%: Mild injury, primarily flesh wounds which takes some time to recover, but does not leave permanent lack of functionality, and may leave mild scarring. (EX: They have a deep wound)
- 21-50%: Serious temporary injury, may create temporary partial functionality loss of a body part (not complete), or/and may leave scarring. (EX: They break their arm)
- 20% and below: Maiming and the complete loss of limbs or body parts and their functionality, or serious permanent injury, essentially crippling the character in some permanent way, definitely leaves a scar. (EX: Their hand gets cut off)
- These same rules apply to counter attacks (IE if a kid attacks an adult and gets heavily counter attacked, and the countering char's player does not post a description of the attack, victim is able to induce an injury on their character as a result).
- Adult characters are free to spawn with disabilities, or induce disabilities later on if the roleplay/stats/items available to them support it. Child characters are not free to spawn with disabilities unless the disability or deformity is one that can be obtained at birth, otherwise they may only obtain these qualities where the roleplay around their character supports it.
- Characters with disabilities need to have stats and/or items that support the state of the character. For example, having high dexterity means you walk faster than other characters, which means you either cannot roleplay as having fully crippled legs or you must have some kind of item you can use as an aid to support the fact that you are still fast despite your disability.
- Characters with disabilities should not to do things or use items that would not make sense to do with their disability, without having some sort of help from other characters or without coming up and learning an alternative way to do what needs to be done. For example, a character who is blind should have trouble with doing most projects by themselves unless they have practiced many times or have some sort of intrument or tool to aid their blindness so they can explain being able to be as effective at doing a job as a non-disabled person.
- Players of characters with disabilities need to be hyper aware of their character's skills and what stats are being trained in order to stay within the RP hierarchy of mechanics coming before RP. For example, a character without legs should not be doing work related to developing dexterity since there is roleplay based way for them to become more dexterous unless they invent something like a rudimentary set of prosthetics or a wheelchair (ensure all inventions fit the tech level of the time period). This would be an RP hierarchy rule break because a character who is mechanically dexterous is being roleplayed as if they are not.
It is assumed when a character comes into the game world, they have certain knowledge.
No characters may spawn with a backstory.
All: Basic language, ability to use all human senses with some leeway on extra sensitive senses for anthropomorphic characters, basic mobility, any age appropriate mechanical action (anything with a button), and practice skills with others.
Adults: Using skills on their own, gathering resources, using tools and machines, riding mount, basic survival such as cooking, defending themselves, and what coins are.
Children: Nothing additional. Children should be RPed as learning as much as they can from the adults around them, if it is in-character to pursue learning at all.
It is also within the right of a character to not know how to do any of the above listed items.
OOC Plotting is not allowed without approval. This is the most important rule, because OOC cooperation without supervision can be a form of cheating. However, OOC cooperation can lead to some wonderful events if supervised for balance.
Example 1 Rule Break
If Player A and Player B decide outside the game to attack Player C together, then there is no opportunity, by sheer fact of the RP not being in the game, for Player C to have ever found out about the ploy, which is unfair. Removing plans and potential dialogue from the game ruins roleplay opportunities, creates advantages over other characters which are not enacted through the game world, and generally it is poor sportsmanship. However, proposing the plans for staff to review and approve allows for more complex planned scenarios to take place in a supervised way so that there are no overpowered exploits or advantages. Characters will need to wait to act until approval is given, which means they will stay in their current scene.
Guilt is assumed until proven innocent for Golden Rule breaks. Guilt cannot be proven where it concerns OOCly motivated actions resulting from unapproved coordination, but innocence can. If a player has a claim made against them for breaking the golden rule, the investigation against them will assume guilt until all possible evidence can be gathered to analyze and make a ruling of innocence. If innocent, logs will show deliberations between characters, making mistakes and re-evaluating, and perhaps even doubting their own theories. If guilty, logs will show little if any of this as OOCly motivated coordinations tend to be time sensitive and, in some cases, emotional. Breaking the golden rule will get your account temporarily suspended. If you are found guilty of breaking the Golden Rule twice within the span of a year (365 days) between rulings, your account will be permanently banned.
If full evidence is provided to staff of an OOC conversation planning (with established intention of game implementation) out an event between characters (whether it ends up actually occurring in-game or not), regardless of IC motive supporting the action, it will be considered a Golden Rule break.
Those who provide evidence will not be in trouble themselves if they reported the rule break right away and refrained from participating in it with the other player - otherwise, the provider of any evidence of OOC conversation is just as liable to being convicted of their rule breaks as anyone else.
Please reference Example 2 for an idea of how a Golden Rule break might look in the game. Avoid temptations by respecting the 2 day rule and not discussing ongoing events with other players.
Example 2 Rule Break
Player A is playing a serial killer. They capture Player B's character. Player B talking with Player C and gives them information about what happened and where they think their character is being held prisoner. Player C happens to play the head of the guards or talks to other players who are able to get a group together in the game. Player C uses the information given to them by Player B in order to beeline straight to where Player A, the serial killer, is holding Player B's character prisoner. Player A's character is killed and Player B's character is saved. The logs do not show much deliberation between characters because the players are focused on trying to save the prisoner, and there are no mistakes made in trying to scout for them because it is only a matter of time before the serial killer may decide to kill Player B's character. In this case, Player C is guilty of breaking the golden rule by using that information in an OOC manner.
If you have an idea for something in the game that requires cooperation from other players, report it to staff first. You will either be approved right away, or you will be asked to join the discord where a discussion/planning phase around the event can begin. Any in-game activity that is suspected to have been coordinated outside of the game without approval will be investigated. An example of the evidence used against you would be a lack of dialogue and roleplay between characters who are working together. Staff reserve the right to remove your ability to play the game if this rule is even suspected of being broken in order to avoid in-game damage to other characters as a result of invalid gameplay. You will have the chance to appeal a suspension, if this happens, by sending an email to email@example.com. If the investigation determines guilt, then the suspension could become a permanent ban. Everyone who is part of the event needs to report it.
Example of Small Event: Player A and Player B speak over chat and decide it would be fun if their characters got together to raid a town. Staff approve, and may or may not supervise the event.
Example of Large Event: Four friends who play the game want to play a specific set of scenes that one of them has written, like a structured adventure. Staff help set up and supervise the event, allowing the story to unfold in a balanced manner while providing player support.
Breaking these can lead to account suspension and an investigation.
- Having multiple accounts is not allowed. A single account per player is allowed to play this game. If you are found to have multiple accounts, all of your accounts are subject to immediate ban.
- Discussion of ongoing events OOCly with other players is not allowed. This is because doing so can influence ongoing actions in the game. Even events which have been concluded such as character deaths may not be discussed out-of-character through OOC communications for a minimum of two days. An event is no longer considered ongoing (or potentially ongoing) after two days have passed from its conclusion. An ongoing event is any active series of actions or decisions which have not yet been resolved, that could potentially affect multiple characters (but not necessarily). Even if it's just your own character, discussing how they're finding this and that, and what they're doing, could OOCly influence someone to act differently in the game based on that knowledge.
- Claims of rule breaks, disputes among players, or bugs must be reported. Players should not take it upon themselves to contact another player in order to resolve a dispute related to the game.
- Reports are not to be publicly discussed unless they become officially public. If they are public they will be listed in the public investigation section of the forum, and should be discussed there. This is to preserve the privacy of the people involved until that point, and also to ensure that if the investigation does get publicized it is done so with facts and not potentially tainted with false first impressions created by rumors.
- Game bugs must not be exploited. RP during a bug is not allowed and is considered invalid. Bugs are not to be referenced in roleplay. Interactions, including information shared or gained, during a bug where that information should not be possible to obtain, are considered invalid, and it is against the rules to use or reference them within the game. RPing and sharing information during a major bug break (a bug which affects most of the player base) will be considered bug exploitation to gain an advantage in OOC knowledge which should have never been obtained to begin with.
- Roleplay must not contain elements of power gaming. Actions directly against or with other characters, which do not have a corresponding mechanic, should be written in a way that is an attempt so that the other player is allowed to react without the result being forced upon them. Forced RP should only be done when associated stats are greater than the affected character, or when a skill roll has been applied to determine results.
- Characters played by the same player cannot collude or participate in the same organization or efforts in any way.
- Two characters played by the same player cannot be involved in the same conflict or work toward the same goals. The reason for this is to prevent one set of characters gaining an unfair advantage during a fight with another character owned by a different player. Pooling combat power with your own characters provides an unfair advantage that the other player may not have, so it is disallowed altogether. If you find yourself in a situation where your character is 'stuck' in a place where fighting will occur, making a decision to move them out of the potential conflict zone based on this OOC knowledge is forgiveable. It is much worse to stay in-character, but create unbalanced gameplay which can end up in the loss of characters.
Please Note it is game policy that if you find yourself in a scenario where you play more than one leader, who absolutely must interact in order for the story to move forward in an IC manner (meaning simply hibernating them is not a real option) you will be asked OOCly by staff to forcibly step down one of your leaders so that another player/character without this issue will be able to push the story forward. You can avoid this by not having multiple leaders, or not leading groups which are geographically near one another. Leadership includes councilors/advisors, if they are integral to making decisions in the event.
- Having multiple characters who you play working together for any length of time will automatically be considered as being OOCly coordinated by the player based on OOC information, and is therefore considered a Golden Rule break.
- Do not break the Roleplay Hierarchy. For example, you cannot emote about flying cars if cars do not exist in the game. Even if you were roleplaying an insane person, it is best to avoid references to things which could never exist in the game or things like celebrities. Doing so will only make you seem like someone who is intent on ruining the game for others. In a world where roleplay is the primary method of delivering content, the setting and world must be maintained in order to keep the immersion for all players intact. For more examples, please see the Roleplay Hierarchy section.
- Adult roleplay must only be conducted with characters over 16 years old. Characters over 16 will have generic descriptions of at least 'teen'. Any player found to be participating in adult roleplay with characters under 16 will be banned immediately without opportunity for appeal. If any player finds themselves on the recieving end of this unwanted behavior, they are to report it immediately and refrain from continuing that roleplay entirely, no matter what is IC for their character, in order to maintain innocence. If the rule break is not reported by a player participating in the adult roleplay, that will be found just as guilty and will also be banned immediately without appeal regardless of whether they initiated the scene or not. You must report any situation where you think that adult roleplay has or will happen between characters that are underaged for staff to investigate. You will not be punished for false reports.
- Fade-to-black scenes must be posted in the game itself (not just decided out-of-character).
- Fade-to-black scenes must be acknowledged. If you fail to acknowledge a fade-to-black scene, you are actively rejecting the other player's desire to end the scene in a courteous manner, and attempting to force them to experience it. If you just ignore it, you are ruining their experience for the sake of your own. Interactions after a FTB scene should pick up where the last scene would have left off. In the worst case scenario, report the player and wait for an RP resolution from staff.
- All explicit/FTB scenes must begin in a private setting (private means only explicit scene participants are present). If anyone becomes an unexpected witness to the explicit act, the scene must be forcibly FTB'd as either being caught, or just stating what is happening without being graphic. This is so that witnesses can react without having to read explicit content.
- Wiki knowledge is to be used by the player, not the character. Information in the wiki is used to help players when game features are not intuitive from a mechanics standpoint, but characters themselves should still seek out knowledge in-character through interactions, asking other characters, and roleplay experimentation.
- Knowledge bleeding is not allowed. Having multiple characters means that the player of those characters will have knowledge obtained through all of those characters. You are not allowed to use the knowledge obtained from one character on another character, period. Likewise, information obtained OOCly as a player does not mean your characters know it - referencing such information without an IC source is considered a knowledge bleed rule break.
- Character descriptions should not include non-physical aspects of the character, and the physical aspects cannot be changed once established. They should only include information about their physical representation which could be gleaned from looking at the person. They should not include insinuations of personality. Once your hair color, size, skin color, etc have been decided it will not be valid to change them on a whim.
- Item descriptions and notes should not include OOC information. Keep all information in-game and from the perspective of characters.
- OOC coercion toward any particular way of roleplaying a scene, or where an FTB may occur, is not allowed. You may not try to convince someone to roleplay out a scene which someone has stated they want to FTB, for example. You also may not attempt to persuade or manipulate another player toward a result in a scene through OOC communications.
- Roleplay is required in a scene (either emoted or FTB) when a character is forced into a scene by having their movement obstructed (as in the character cannot leave). In most cases, roleplay is expected but there is not a hard requirement for postings since different scenes may have different levels of reasonable expectation for RP. However, when a character is forced into a scene, such as being locked in a room or vehicle against their will, there must be acknowledgement from a roleplay standpoint - meaning this cannot be ignored by surrounding characters. This can be addressed by FTB if the players do not want to go into detail about the scene, that is fine, but the FTB must acknowledge the situation is happening. This is only applicable to the captor, and only necessary when a character cannot leave the area to get away.
- Accounts whose characters never roleplay over a long period of time (at least 5 real days), with a track record of wandering and dying, will be considered spammers or potential multi-accounts. If the account does not respond to admin messages inquiring about their inactivity, their characters will be smited as a method of prevention in case they are a spy/multi account.
- Accounts of characters determined to be trolls will be automatically banned. See above definition of a troll to determine whether someone is reportable for this offense or not.
- You cannot roleplay an adult as if they are a child. An adult cannot maintain child-like incapabilities or child-like interactions with others once they are no longer a child. A character is determined to be roleplayed as a child if they are demonstrating behavior that would only be expected of a character who is much younger than themselves (up to the discretion of staff on a case-by-case basis).
These are not rules, but if you follow these guidelines you will probably never find yourself in a position where you may break a rule unknowingly.
- Try not to have multiple characters in the same place, because sudden conflict out of your control could still make your position look as if it was intentional.
- As a convention, please try to use third person pronouns (he, she, it, etc) to emote and describe the actions of your character.
- Generally, * is used to indicate the start and end of an emote. Example: *She smiles gently toward them.*
- Do not describe the thoughts of your character in an emote. This breaks immersion for other players, because they now know something their character does not. Take a "show don't tell approach".
- You are not your character. The actions, emotions, motivations, and personality of your character should not be directly your own.
- Leaving an area or tile without giving a chance for another character to react (particularly during arguments) is bad form.
- OOC posts in the game are discouraged, except when absolutely necessary; if there are any player disputes or rule breaks, they need to be reported. There should not be conversational OOC messages, or OOC messages making excuses for mistakes, being gone, etc - in-game reactions are not to be influenced.
- Character descriptions in the game should be unique; they should not be direct rip offs from other characters.
- Do not use mechanical game terms such as "leveling up", or chatspeak in character dialog, as this is immersion breaking for other players.
- Wiki knowledge is to be used by the player, not the character. Information in the wiki is used to help players when game features are not intuitive from a mechanics standpoint, but characters themselves should still seek out knowledge in-character through interactions, asking other characters, and roleplay experimentation.
- Roleplaying is expected. By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. The exception is when a character lives alone. Some sparse emoteless posts are allowed, but characters for the most part should have some aspect of their interactions described regularly.