Hello, marosians! Due to a bug with the attack timers, town guard attacks have been disabled until further notice. Criminals will still be spotted and denounced, it's only the automatic attacks that will not happen for the time being.

Thank you for your understanding!

May Patch Notes!
Our devs have been hard at work! These are the bug fixes and new features since April 7th!

New Features!
- Downloadable logs are now ordered by date on the dropdown
- A lot of text changes with the aim to help new players on: new player popup, lost soul page, race selection pages, post box message, new spawn message
- Created a new player in-character announcement when they create their first couple of characters
- Added a few clarifications to the Character menu: upload images, race specifications, physical description, thoughts, motivations
- New characters are no longer called Teen
- Edited the info text on the Cull Character section
- Inbred characters now roll for the same magic chances as others
- New project: Oust Leader
- Subdued and incapable characters can now access and interact with the Town Sign

Bug Fixes!
- Accepting a mate request that does not go through no longer triggers the cooldown
- Tamed animals will no longer go wild on the same daily tick as the owner wakes from hibernation
- We hunted down animals stopped on roads and fixed them

Abilities bugs:
- Clairvoyance replies now generate "New Events"
- Sent clairvoyances now post in the feed
- Mind links now generate an alert when received
- Heavy armor can now be seen when peeking into pockets
- Fae born to shifted fae should now be born shifted and have the shifted races spawn message
- Summoning and Shifting animal lists should now order by power groups, then alphabetically
- Enchanted Items with passive abilities now only provide the ability when worn
- Air mage speed bonus should now apply when in a group with a non-mage
-Undeads sickening aura should be properly working again

Religion bugs:
- Offering a person on altar will no longer show up as nothing
- Altars can now be desecrated while inert

Container bugs (I didnt know that was a category!):
- Picking excess items from a container should now properly generate the event and error message
- You can now fill containers to their full capacity without error
- Taking 0 items from a container no longer makes it fail to generate an event
- Renaming notes in books now show the original note name
- Smithstuff and clothing used from containers on the ground should now generate public events

Healing/Death bugs:
- You can now safely start an injury healing project on yourself without having it immediately fail
- Healing injuries should now return the full level lost
- Corpses should no longer be numbered
- Incapable characters no longer have 0 inventory room
- A few incapability UI bugs were fixed
- Subdued characters in hibernation no longer have the Incapacitate button
- Dead characters can no longer receive the product of gathering projects

Project bugs:
- When a room is destroyed, projects inside should now be cancelled
- Characters should no longer use tools from the ground for projects
- Children are now correctly halving the efforts of everyone in a project
- Earth Mages should properly have the project effort boost
- Gardens no longer appear as a building option in tiles with gardens
- Working on vehicles now properly gives engineering experience

UI bugs:
- If you can fit a post in the box, it will now always accept it!
- Some places where new lines didnt format correctly were fixed
- Unicode Quotes are now replaced with ASCII quotes
- Linebreaks should now work when editing building descriptions
- Watchtowers in tiles without town halls now display map tiles (but still blur your vision)
- Fixed a thing where mail would grey out if you forgot to select a destination
- Inventory filters should now properly sort gems and alembics

Leadership can now be forcefully changed without demolishing town halls by completing a new 'Oust Leader' project.

Project: Oust Leader
- Can only be started outside in a town by clicking on the town sign and clicking the red button near the bottom
- Takes base 250 effort
- Can be started by anybody over 14
- Can be contributed to by anybody
- Citizens contribute 2.5 effort per hour, non-citizens contribute 1 effort per hour, chars in other leadership posts contribute 5 effort per hour
- Project can be cancelled at any time when nobody is working on it (no 2 year buffer)

Upon completion:
- Current leader is removed from their position and the post becomes vacant. Anyone can then claim leadership
- Everything else remains the same: other leadership posts, citizen list, laws, alliances, town desc, etc.
- Leader who was ousted remains a citizen (but they can be removed by new leadership if they wish to)

Why the change?
We wanted a way for inactive leaders to be removed without characters having to demolish the town hall - thereby removing all trade routes and current citizens. This new project provides a way for that to happen.

I don't like this - will you adapt it?
We're going to test the current settings for now, and if it becomes clear that something needs to change then we will tweak the values as necessary - but for now we are using the above as a starting point to see how it goes.

Therians have had their racial description updated in game. We have tried to make it as clear as possible, but please do not hesitate to ask any questions you have. The most significant changes are below:

- Therians take on aspects from mammals which most align with their personalities
- They can change their animal features to reflect changes in personality in a process known as Adaptation. This is a significant roleplay only event and cannot be done often (5 year cooldown for adults, 2 years for young adults and younger). Adapting does not curently come with a mechanical button or area message - you simply roleplay the change, and then update your characters' description in line with what you've chosen.
- Adult therians can only draw features from one mammal, while young adults and younger can use features from up to three different mammals.- Can use aspects from mythical Marosian animals, but cannot pull from animals exclusive to god-realms.
- Hair, skin, eye and fur colour must match the colour palette of the mammal they have traits from - either their real-life version, or their Marosian counterpart.
- Fur insulates from natural weather.
- May roleplay night vision.
- May be centaurian, but no additional limbs, tails, eyes or other facial features.

Sanguine and undead therians can not roleplay the above special effects.

Why the change?
We wanted to make therians' forms be more meaningful - requiring players to put thought into what animals they draw features from, and fostering new roleplay around the potential for Adapting. The in-game reason is a secret, but there are hints within the blue text.

Does this mean the Kitsune is dead?
There are no Kitsunes within Marosia nor real life and Therians cannot have extra tails, so the answer to this, for the time being is yes. However, we know Kitsunes are a fan-favourite, and there are a few powerful Therians in game who are Kitsunes, so I'm certain there will be a way for players to try bringing them back in game. Staff will be receptive to these attempts.

My character does not fit within the new guidelines. Do I have to change them?
No. Existing characters are grandfathered in, but all new Therians -- and Therians who Adapt -- must follow the new guidelines in game.

All therian characters (including sangs and undead) should have now received a personal blue text alongside an area blue. Please put a report in to staff if yours hasn't.

We have had many bugs fixed since October 17th , with a big spree starting on February, when Syz joined the dev team! We have closed most of these bug reports without replying to them - they were exactly 323.

As usual, if any of these pop up again, report!

You can see the full list on the forums:

Updates since October:
- A timer shows when you can create a new character
- Registration got a captcha
- Prayers now show up on your event logs
- Logs can be downloaded on a per-month basis from your account menu
- Key copies and locks show components
- Tierborn get born with hunger at 45%
- Fae can now see a timer for their shifting cooldown
- Bug-to-feature: Fae bearers will now always give birth to fae children, even if they are shifted

Bugfix highlights
- Racial abilities now work for all chars who have them
- A bunch of bugs related to fae shifting and cooldowns were also fixed!
- Cowboys begone: you can no longer start any projects while mounted
- Wild animals do rampage even if people are hidden in vehicles - but not if - theyre hidden in a building!
- Only one healing project per character in vehicles - same as its been out of vehicles
- Those windows being tossed outside after demolition? No more!
- We have also fixed some things about leadership inheritance
- Telepaths can now send telepathic messages to their own children
- Water mages should no longer be able to heal with magic while traveling on foot, but their healing in vehicles works now
- Fae children spawning from a shifted parent should now receive the proper spawning events, and the proper attribute bonus
- Weve fixed several User Interface bugs related to: being mounted, being incapable, animals leaking through the area menu
- Characters can no longer add styling to their true names (bold, italics, etc)

Project Bugs Highlights
- Several instances of broken projects or projects that went over 100% have been fixed - please report if you see new ones
- We have fixed numberless issues where things ended up in inventories when they didnt have room, or on the ground when theres still inventory space. It should all be fixed!
- Lockpicking the lock to your own room should now start from the Objects tab, and the lock to the next room should be started from the area tab, same as breaking with a crowbar
- You should now be able to pick the lock of a container in your inventory, in your vehicle, or on the ground. Same with crowbars
- Starting a vehicle destruction project now properly generates an event - Limited resource gatherings now properly announce the depletion of the resource, interrupt all related projects and show the resource is depleted in the Area menu

Item-related Bugs Highlights
- Editing notes should now properly display line breaks again!
- Clothes should no longer gain slashes near their apostrophes when put into containers
- Ingredient quality should now be properly rounding to the nearest half-integer
- A certain type of stone in particular is no longer disappearing at the mere touch of characters
- Locked, carriable containers can now have their description seen and edited
- Most instances of two seemingly identical item stacks being separate have been fixed
- The error warning when trying to pick up items that cannot be picked up now displays every item that hasnt been able to be picked up
- People should no longer be seen carrying corpses with numbers next to them - Componentless food no longer drops hunger to 0

And more! That you can see on the forum post:

The free-to-play collaborative story.

Marosia is a free text based roleplaying game. It is an RPG in a fantasy setting with open world society simulation mechanics. The player can create a character through instant spawning, or through the family system with a selection of different races. Once your character steps into the world, what you do is up to you, as the freedom to play whatever sort of character you want allows infinite possibilities.

Experience the excitement of playing out a character's entire life, and living through their moments. Understand the world around you within a text based environment, where words will sweep you into a new land of imagination and possibility. Feel the pleasures of your character's new discoveries; weapons, armor, tools, and resources are waiting to be used and created for your character's agendas.

Fall in love, start a family, raise an empire, begin a business, create a religion, discover treasure, lead a colony, create a government, plan a plot, become a thief, and change the world. It's up to you. The world is full of magic, surprises, gods, and demons. Where will your character fit within it?
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