Guide: The Mating System


Marosia has a family system that is an integral part of the game. Characters that are at least 18 years old have the ability to have children and begin families. This guide has been made to answer certain questions that someone interested in this system may have.

Once a character is 20 years old, they will be begin to see a "mate" button on the character card of other characters of the same race who are also 20 or older and of the opposite sex. In Marosia the lore states that any act of passion can create a child, and though the term "pregnancy" is used in this guide, Marosian birth is not like childbirth in real life. For all intents and purposes childbirth is magic in Marosia, and characters do not need to engage in sexual intercourse in order to create a child.

Note: Mating can only be requested when the following conditions have been met:
  • Both characters are at least 20 years old
  • Both characters are not incapable
  • Both characters are not from the same account
  • Neither character has an unhealed or permanent groin injury
  • One character is mechanically male and the other is mechanically female
  • Both characters are from the same race.
  • Both characters are in the same location
  • Both characters are not infertile (the age of which is 25% subtracted from the race lifespan)
  • It has been at least 10 real days since the last mating between the two specific characters. (This does not affect mating with other characters)

Any two characters that fit these criteria will be able to mate with each other.

When you press the mate button you can roleplay the mating process in just about any way you want, and if you're feeling particularly creative you can integrate the way child of your character's race arrive into the world in the process.

For those curious, the following are the ways a child can arrive into the world:

Race/Modifier Spawn Type
Avian Hatch from eggs
Daemon Emerge from a great flame
Fae From a wood totem
Folk From soil and clay
Golem Formed from rocks
Kobold Out of black ooze
Naga Hatch from eggs
Therian Emerge from a swirling green-blue portal
Sanguine (modifier) From a pool of blood

Lastly, although sexual intercourse is not a requirement to create a child in Marosia, if a character engages in excessive ERP (Sexual Roleplay, referenced as Adult in the rules), there is a script in place that could potentially initiate a pregnancy and cause a child to be created despite the mate button not having been pressed. While a character needs to be at least 20 years old to mechanically mate, a character only needs to be 18 to create a child through ERP.

After a character has mated, there is a dice roll behind the scenes. If the roll is successful, the mechanically female character will become pregnant and will begin to start "expecting life".

Note: Due to god events it is possible for a mechanically male character to end up expecting life, however a successful pregnancy caused by pressing the mate button will only cause a mechanically female character to expect life.

In Marosia a pregnancy will last a random amount of time between 3-6 days. The pregnant character will get a message alerting them that they are expecting life a quarter into the pregnancy. Along with the message telling them that they're expecting life, there will be a timer telling them how long until the kids will arrive. The kids will arrive at the beginning of the hour regardless of what time the character mated.

During the pregnancy, feel free to roleplay out the experience, be creative and take full advantage of the tools at your disposal. What "expecting life" means can be interpreted in many different ways, and it's up to the player to come up with their own unique way to roleplay it in game.

At the time of conception, the game determines how many children the character will have, though this information is hidden until the actual birth. If there are too few players in the queue for the number of children a character is going to have, an announcement will be made ingame letting eligible people know that there is a demand for child characters of that race. Note that though this announcement is public, it is a violation of the two day rule to speak about it while it is currently active. This is due to the fact that a pregnancy is considered an ongoing event.

For those curious, this is the maximum number of kids each race can have in a single birth:

Race/Modifier Max Children Per Spawning
Avian 3
Daemon 2
Fae 5
Folk 5
Golem 1
Kobold 5
Naga 3
Therian 3

The way the system currently works, single births are more common than multiples. Additionally, two children in a single birth is more likely than three, etc.

Note: If the slots in the queue are not filled by the time the character gives birth, the character in question will receive a message that says "You feel life that could not be born, and was lost" for each child that is not born due to lack of people in the queue.

Once the timer runs down and the awaited hour arrives, the kid(s) will spawn. If the formerly pregnant character is inside of a building, the kid(s) will arrive inside of that building. If the formerly pregnant character is inside of a vehicle and there's space in the vehicle, the kid(s) will arrive in the vehicle. If the formerly pregnant character is on the road traveling, the kid(s) will arrive on the road with them. Long story short the kid(s) will arrive wherever the formerly pregnant character is. The kid(s) will inherit an average of their parents' skills, but not their attributes. If the kid(s) has one magic parent then they have a 50% chance at inheriting magic, if the kid(s) has two magic parents then they have a 100% chance at inheriting magic, and if neither parent has magic they have a 10% chance of having magic. Inbred characters will have one of their skills and one of their attributes permanently capped at level one, and regardless of whether their parents have magic or not, they will always have a 10% chance of having magic themselves.

Some things to note about child characters:

  • Child characters cannot set up their own projects so it is likely they will need you to set up projects for them.
  • Child characters slow down projects and lower the effort of everyone working on the project by 50% including themselves. (Note that this does not stack if multiple children are on one project.)
  • Child characters do 25% of what their normal damage would be and can only attack every four hours.

All of the above listed child character limitations are removed when they are 14 years old, at which point they have the same abilities mechanically as an adult character (although they cannot have children until they are 18 and the mate button does not show up until they are 20).

Once the child is born, the formerly pregnant character will be their guardian, and will be able to move them wherever and whenever they please along with being able to turn them around on the road when traveling. The formerly pregnant character will be able to set up one more additional guardian, who will have the same abilities. Keep in mind that after they assign guardian status they cannot remove it from whoever they gave it to or give it to anyone else, and if the formerly pregnant character dies without setting up an additional guardian then the child will be mechanically guardianless permanently.

Author: Vammy#6426

  • vammy_guide.txt
  • Last modified: 2020/11/17 21:54
  • by poldora