family

Family

Mating can only be requested when the following conditions have been met:

  • Both characters are at least 20 years old
  • Both characters are not incapable
  • Both characters are not from the same account
  • Neither character has an unhealed or permanent groin injury
  • One character is mechanically male and the other is mechanically female
  • Both characters are from the same race.
  • Both characters are in the same location
  • Both characters are not infertile (the age of which is 25% subtracted from the race lifespan)
  • It has been at least 10 real days since the last mating between the two specific characters. (This does not affect mating with other characters)

When selected a request is sent to the other character through an alert that they can accept if both characters are in the same location or reject. The requester is notified of their response via a global message (meaning all those present can see that the pair have mated), and a mating cooldown is set if accepted.
A mating will technically fail if the female is already waiting for a child (with the same or a different male) when a mate offer is accepted, but one will never know if this happens before a child is born, making the father unclear.
Attempting multiple matings does nothing to increase probability. The female will not know if it was fully successful until a child is spawned with her in 48 hours time, even though she may receive sensing life messages. See Gestation for further information.
Note: It is possible to summon life without officially requesting to mate. For example, life might be summoned either through gods, quests, or excessive ERP.

The genetics of a child are decided by averaging the skill levels of the parents while attributes are set for base levels with racial bonuses. This means that characters interested in a strong family bloodline will want to look for mates with equal or better skills.
Children learn at the same rate as adults but they drive down the pace of projects; any effort that would have been completed in that hour is halved when any child is present on the project. A child can be spawned with natural magic, the base chance of receiving this is 10%, but if the parents of the child have magic (natural or learned) it increases the chance of inheritance. If one parent has magic, it's a 50% chance the child will have magic, but if both parents have magic the child will have 100% chance to inherit.

Please note the type of magic is not inherited, only the chance of having the skill and Magical Parents have a lower fertility rate.

If the parents of a child are too closely related, there is a chance they will be mechanically defined as “inbred". This may occur if the parents are within two vertical steps (parents or grandparents) or two horizontal steps (siblings, cousin) of the same family branch. The chance for cousins to produce an inbred child is 50%. All other relations listed above result in a 100% chance of producing an inbred child.

If a child is inbred, they will begin with lowest possible stats (no benefit from genetic inheritance or from racial bonus). Additionally, one attribute (and all of its related skills) will forever be stunted at its lowest level (it cannot gain experience). Finally, the child will only receive the basic 10% chance to have magical ability, regardless of whether one or both parents have magic. An inbred child is indicated by looking at the Character menu near the racial description, other characters cannot see this status. The attribute and its associated skills which have been stunted will be indicated on the character skills sheet as having grey labels.

The waiting period between an attempted mating and child arrival lasts 48 hours. If your initial mating was successful, you will see green success messages about sensing life. The first message appears on the 16th hour after the mating occurred, so if you do not see it within a day, then the mating failed and you will have to try again after the 10 day cooldown period or with another partner. If you do see the sensing life messages, it means that the initial mating was successful, however depending on various factors the life could still be lost. This can happen if the tier didn't have any suitable children waiting to be born to begin with and/or if no appropriate players join the tier following a related demand notification. If that happens, you won't know until the end of the gestation that it has failed. At this point, a child will not appear, and a red failure message will post saying the life was lost.

The spawning of a child occurs 48 hours after a successful mating and is announced with a global post noting the racial birth flavour text. They will always arrive in the same location of the mother (even while in a road or a full vehicle), and the Mother character will be able to see who their child is via a label on the child's description. Children will have an indication of their mother when they spawn, via their first event which notes their mother's description and name. Only mothers can set the true name of a child (the child may rename themselves when they are 18); others will nickname them, which is just a name your own character knows the other character by. Once the child has spawned, it is the equivalent of a 5 year old physically and mentally. Children will always arrive slightly hungry. You cannot be born to parents on your own account.

Race Spawn Type
Avian Hatch from Eggs
Daemon Emerge from a Great Flame
Fae From a Wood Totem
Folk From Soil and Clay
Golem Formed from Rocks
Kobold Out of Black Ooze
Naga Hatch from Eggs
Sanguine Emerge from a Starburst
Therian Emerge from a Swirling Green Blue Portal

Children are limited in the following behavior:

  • Children cannot kill an incapable person.
  • Children cannot start their own projects.
  • Children slow down project progress by 50%.
  • Children are able to be dragged by their mother at any time (others must make them incapable first), or by other members in a group they are part of.
  • Children are able to be turned around on the road by their mother as if they're incapable if they are within the normal road interaction limitations.
  • Children cannot drag anyone.
  • Children cannot heal grievous injuries.
  • Children cannot bring other children into existence.
  • Children can only turn around whilst travelling if there is no adult present on a cart or mount with them, or if they are not on either.
  • Child limitations lift at age 14.

From a technical standpoint, the lines for children to be born are all separated by race. Characters will sit in line and will wait for a breeding pair of a specific race to be ready for a child. When that happens, the game will match the child to the parents based on their place in line. When character to be born is fully matched to parents, it locks them into the birth with a message saying "spawning imminent" at this point you are unable to remove yourself from the tier. See adoption if you are born post "lock-in" but no longer have the time to commit to this role. In some circumstances, a child character will be skipped for matching, such as if the child account is the same as the parents, or if the accounts of the parents are being avoided by the child account.

  • family.txt
  • Last modified: 2020/01/16 13:44
  • by poldora