Differences
This shows you the differences between two versions of the page.
— |
disease [2020/02/19 20:17] (current) poldora created |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | < | ||
+ | <div class=" | ||
+ | </ | ||
+ | <h1 id=" | ||
+ | |||
+ | </ | ||
+ | <div id=" | ||
+ | < | ||
+ | |||
+ | Disease and sickness exist within Marosia as of 18/02/2020. There are unlimited strains of virus and disease and they may travel through populations via different vectors (methods). | ||
+ | <br> | ||
+ | <br> | ||
+ | Infection begins when you interact with the vector i.e. airborne, animals, contact with certain items. (This list is < | ||
+ | <br> | ||
+ | <br> | ||
+ | If the illness presents physical symptoms, this will show on your character card - for example boils. The disease may also affect you mechanically causing anything from permanent marks to reducing stats to death. | ||
+ | <br> | ||
+ | <br> | ||
+ | After the disease has ran it's course, your character will become immune to that strain providing they survived it, however it is possible to still pass on the disease after immunity has been gained. | ||
+ | <br> | ||
+ | <br> | ||
+ | There will be various preventative measures and cures to illness and disease coming shortly including, but not limited to: masks, gloves, herbal remedies and passive healing items. | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | < | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||