Each biome type has a respective resource and animal. Any map tile with that biome has a chance of spawning that animal. The more powerful and aggressive the animal, the more likely it will spawn. This makes it more difficult to be a lone character, and makes traditional passive animals meant for taming rarer. In addition, this makes it much more difficult to grind attributes up through hunting. Meat is a luxury, not a standard. To train properly, and safely, the better bet is with other characters. Also animals will not spawn if there are no people in an area, if there is already 10 wilds, or if there is 30 domesticated animals. Animals do not grow old and die, they do not migrate, they do not follow when tamed, and they do not breed. When a resource associated with an animal is depleted, the animal does not go extinct.

The likelihood of an animal attacking depends on how naturally aggressive and attack chance towards people is per hour per person with aggression. An animal attack can be on a person, on a project thereby decreasing its progress after having disrupted it, or on a domesticated animal. Animals attacking people can put them into an incapable state if they are low on health and standing outside. Animals will not finish off an incapable person. Tamed animals have a natural regeneration rate of +6 health per day. Barns allow them to heal +12 health per day. Walls completely remove attacks from wild animals against domesticate animals.

Characters are safe from animal attacks in buildings and vehicles, but not on mounts.

If an animal attack nearly brings a character into an incapable state, they will incur an animal attack delay. There is then a 3 hour delay where animals will not attack that character, providing time for an in-character reaction. Animal attacks on that character resume after 3 hours. A delay will only ever be able to be triggered within a 24 hour period that has not had a previous delay already instantiated in that time-frame.

The more powerful and/or aggressive an animal is, the harder it is to tame.
Taming requires 10 ingredients of the same type and quality. These must be raw food resources. You need all ten (10) ingredients in your inventory to see the option to initiate a taming project under the animal tab.
The quality of ingredients depends on the harvesting skill if it is not from animals, or the ranching skill if its collected/butchered from domesticated animals. It has the lowest quality if obtained through hunting.
Taming success is determined by ranching skill and the quality of the offered ingredients. If unsuccessful, you will be attacked. You can change the description of animals you tame, and you can name any animal.

You can tame any animal that can be ridden or herded regardless of whether they are wild or not, but when starting the project it will be indicated if it is already owned. To re-tame an animal, normal taming conditions must be met, the owner must not be anywhere on the map tile, and the animal must not be travelling.

A town tile can have a total of 30 tamed animals by citizens. You can see how many animals the town can have on the tile by checking the Animals tab through the Area tab in-game.

You will need to offer domesticated animals that you own ingredients if you want any of their produce. The maximum amount of produce you can potentially get is determined by how big the animal herd is. An animal herd is considered to be all animals of the same type under the same owner. The actual amount of produce you will get is determined by amount of ingredients offered scaled to herd size. The quality of the product you get is determined by the ranching skill averaged with the ingredient quality. You are limited to giving only as much ingredients as you have animals in a herd (one ingredient per animal). After deciding how much and what ingredients will be offered, a project will be initiated. The length of this project scales with the size of the herd, and your ranching skill will determine how much progress you make each hour. Hunted animal products will always have a quality of 1 (lowest). Meat, fur, and hide procured from ranching will have a quality in the same manner as collection. Eggs, milk, wool, and honey can only be obtained through domestication. You can get higher quality furs hide and meats scaling with ranching skill through butchering tamed herdable animals or tamed mounts without a vehicle attached to them.

Tamed animals are able to have their ownership potentially stolen based on the guile of the thief. This action does initiate a law break for theft. Stealing projects may only be worked on by the original project employer. Experience for guile is not awarded hourly like most other projects. Instead, experience for each hour worked is awarded all at once at the end of the project, and only if the attempt to steal is successful.

Many animals can be tamed into mounts, but they have zero capacity on their own (meaning you cannot drop your things on it); you can only bring what you can carry. Capacity for travelling can only be extended with vehicles. If you are a part of the owner's group (they do not have to be the leader), then you can get on their mount freely. If you're not a part of the group, you can initiate a project to steal the mount. Those who own a mount can assign a new owner through the animal's information section. You cannot ride nor butcher a mount when a vehicle is attached.

Any mounts owned by a non-citizen will not be counted towards a town's total limit of tamed animals.

Any tamed animal can be a carrier. Communication is not instant, but it is as fast or faster than any person can travel. Carrier animals do not go around tiles impassable to characters, they are able to traverse any tile by themselves and will move on the most direct route possible to its destination. Arrival messages appear on tiles where carriers come through, and when looking at the animal you can see how long it will remain on the tile and what direction it is moving. Animals who have a package attached are labelled with the word 'carrier' by their name.

An animal that can't be sent into a location will send a message saying "animal refuses". This is due to a town's limit being reached.

You can attach a package if

  • The animal is domesticated AND
  • There is not already a package attached AND
  • You have an item in your inventory which is of valid weight (1) AND
  • That item is not a single item i.e. one apple. It must be manufactured in some way like a container or note.

Removing a package will start a stealing project if

  • You are not the owner, OR the animal is neither in its hometown or its destination AND
  • There is not a project to steal the mail already in the vicinity

You can send a package if

  • The animal has a package attached AND
  • The target town has under 30 tamed animals AND
  • The animal you are using does not have a vehicle attached AND
  • The animal is not currently travelling AND
  • You are the owner of the animal AND you have a citizenship OR
  • You are not the owner, and the owner is not on the same tile as the animal

You can stop an animal from travelling entirely only if you become its new owner. Otherwise if you just remove the package it will continue to its destination.

This is also a viable way to get tamed animals back to town quickly, but the inherent downside is that your character cannot escort them safely. They could be hunted or stolen by people, or the package they carry could be intercepted along the way, so be careful to weigh your options when choosing an animal to send. The further away the mail is sent, the more chances there are for something to go wrong. Wild animals will not attack carrier animals.

The design is intended to allow for individuals to send their animals back to a town with a message if there is an emergency, but back and forth letters will only be viable between established towns.

If an animal who has a package dies, the package will be dropped.

Formula for how long an animal will stay at each tile along its path: 24 / animal power.

Formula for chance of success in removing an attached package when not in its destination or in its owners hometown is the same as the Animal Stealing - Chance of Success formula.

Name HP Agg Pow Mount Tame Meat Fur Hide Wool Milk Eggs Honey
Arctic Fox2022NoNoYesYesYesNoNoNoNo
Arctic Hare1011NoYesYesYesYesNoNoNoNo
Barn Owl3032NoYesYesNoNoNoNoYesNo
Black Bear5054YesNoYesYesYesNoNoNoNo
Black Snake3032NoNoYesNoYesNoNoNoNo
Black Wolf4044NoNoYesYesYesNoNoNoNo
Blue Snake2022NoNoYesNoYesNoNoNoNo
Bog Swan3031NoYesYesNoNoNoNoYesNo
Brown Rat1011NoNoYesNoNoNoNoNoNo
Brown Snake3032NoNoYesNoYesNoNoNoNo
Brown Wolf4044NoNoYesYesYesNoNoNoNo
Desert Mouse1011NoNoYesNoNoNoNoNoNo
Dragon Fae1011NoNoYesNoNoNoNoNoNo
Fire Ants1012NoNoNoNoNoNoNoNoNo
Flying Squirrel1011NoNoYesYesNoNoNoNoNo
Fruit Bat1011NoYesYesNoNoNoNoNoNo
Giant Centipede2021NoYesYesNoNoNoNoYesNo
Giant Crab3032NoNoYesNoNoNoNoNoNo
Giant Frog3033NoNoYesNoNoNoNoNoNo
Giant Spider3033NoNoNoNoNoNoNoNoNo
Grassland Fox2022NoNoYesYesYesNoNoNoNo
Green Snake3032NoNoYesNoYesNoNoNoNo
Grey Wolf4044NoNoYesYesYesNoNoNoNo
Grizzly Bear5054YesNoYesYesYesNoNoNoNo
Hawk Owl2022NoYesYesNoNoNoNoYesNo
Komodo Dragon4044NoNoYesNoYesNoNoNoNo
Luminous Butterfly2021NoYesNoNoNoNoNoNoYes
Mountain Goat2021NoYesYesYesNoYesYesNoNo
Mouse Deer1012NoYesYesNoYesNoNoNoNo
Orange Snake3032NoNoYesNoYesNoNoNoNo
Panda Bear1012NoNoYesYesYesNoNoNoNo
Polar Bear5054YesNoYesYesYesNoNoNoNo
Prairie Dog1011NoYesYesYesYesNoNoNoNo
Purple Snake2022NoNoYesNoYesNoNoNoNo
Screwhorn Antelope2023NoYesYesNoYesNoNoNoNo
Silk Spider1011NoNoNoNoNoNoNoNoNo
Snow Leopard4044NoNoYesYesYesNoNoNoNo
Snowy Owl2021NoYesYesNoNoNoNoYesNo
Spring Crane2022NoYesYesNoYesNoNoYesNo
Stalk Spider1013NoNoYesNoYesNoNoNoNo
Swarm Of Bees1012NoYesNoNoNoNoNoNoYes
Swarm Of Fireflies1011NoNoNoNoNoNoNoNoNo
Swarm Of Gnats2021NoNoNoNoNoNoNoNoNo
Tan Wolf4044NoNoYesYesYesNoNoNoNo
White Snake3032NoNoYesNoYesNoNoNoNo
White Spiny Lizard2021NoNoYesNoYesNoNoNoNo
Woodland Fox2021NoNoYesYesYesNoNoNoNo

  • animals.txt
  • Last modified: 2020/02/02 00:09
  • by poldora