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stats [2020/05/31 19:57]
saph
stats [2021/05/23 18:49] (current)
poldora
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- <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. There are three main attributes and twelve skills, each with 5 levels which increase in difficulty. All skills have a root attribute, which can only be levelled through the skills that belong to them and take longer to do so. + <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. Adultspawns receive their racial benefits and nothing else, tierborns receive an average of their parent's stats with a cap at apprentice, they do not inherit attributes. There are three main attributes and twelve skills, each with 5 levels that increase in difficulty. All skills have a root attribute, which can only be levelled through the skills that belong to them and take longer to do so. 
 For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. Do note that your attributes do not contribute to the amount of effort gained per hour or the resulting quality of projects except in special cases such as healing, attacking, and various Guile-based actions. For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. Do note that your attributes do not contribute to the amount of effort gained per hour or the resulting quality of projects except in special cases such as healing, attacking, and various Guile-based actions.
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 <b>Dexterity</b>  <b>Dexterity</b> 
   <br>* Ranged root attribute for dodging and damage   <br>* Ranged root attribute for dodging and damage
 +  <br>* With each level the container capacity increases by 5 to a maximum container weight capacity of 45
   <br>* Each level provides a higher level of protection against guile actions    <br>* Each level provides a higher level of protection against guile actions 
   <br>* It increases travel speed by an hour per level when walking   <br>* It increases travel speed by an hour per level when walking
  • stats.1590955038.txt.gz
  • Last modified: 2020/05/31 19:57
  • by saph