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stats [2020/01/09 21:35]
poldora adjustments to text, charts and info
stats [2020/05/31 19:57]
saph
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  </div>  </div>
  <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. There are three main attributes and twelve skills, each with 5 levels which increase in difficulty. All skills have a root attribute, which can only be levelled through the skills that belong to them and take longer to do so.   <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. There are three main attributes and twelve skills, each with 5 levels which increase in difficulty. All skills have a root attribute, which can only be levelled through the skills that belong to them and take longer to do so. 
-For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring.+For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. Do note that your attributes do not contribute to the amount of effort gained per hour or the resulting quality of projects except in special cases such as healing, attacking, and various Guile-based actions.
 </p> </p>
 <h2><span class="mw-headline" id="Skills_and_Attributes">Skills and Attributes</span></h2> <h2><span class="mw-headline" id="Skills_and_Attributes">Skills and Attributes</span></h2>
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   <br>* Each level provides a higher level of protection against guile actions    <br>* Each level provides a higher level of protection against guile actions 
   <br>* It increases travel speed by an hour per level when walking   <br>* It increases travel speed by an hour per level when walking
 +  <br>* It reduces the chance of attaining injuries when damaged below 35% health
 <br><br> <br><br>
 <b>Knowledge</b> <b>Knowledge</b>
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  </td>  </td>
  <td style="text-align:center;"> Master/Strong<br>  <td style="text-align:center;"> Master/Strong<br>
- </td> 
- </tr> 
-</tbody></table> 
-</div> 
-<div style="float:right;position:relative"> 
-<table style="padding: 3px;border-radius:10px;font-size:16px;background: #fcfcfc;border-style:solid;border-width:1px;border-color: #333333;min-width:270px;margin: 0 0 25px 5px;"> 
- <tbody><tr> 
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;text-align:center;">Knowledge Level 
-</th> 
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;text-align:center;">Skill Exp Gain 
-</th> 
-  
- </tr> 
- <tr> 
- <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">1 
- </td> 
- <td style="text-align:center;"> 9<br> 
- </td> 
- </tr> 
- <tr> 
- <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">2 
- </td> 
- <td style="text-align:center;"> 10<br> 
- </td> 
- </tr> 
-<tr> 
- <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">3 
- </td> 
- <td style="text-align:center;"> 11<br> 
- </td> 
- </tr> 
-<tr> 
- <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">4 
- </td> 
- <td style="text-align:center;"> 12<br> 
- </td> 
- </tr> 
-<tr> 
- <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">5 
- </td> 
- <td style="text-align:center;"> 13<br> 
  </td>  </td>
  </tr>  </tr>
  • stats.txt
  • Last modified: 2022/01/12 23:25
  • by poldora