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stats [2020/01/05 13:49]
aster created
stats [2021/05/23 18:49]
poldora
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- <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. There are three main attributesand twelve skills with 5 levels each. All skills have a root attribute, which is used during actions or projects that result in effects rather than items (in tandem with your skill, in many cases). Attributes take longer to level than skills, and they can only be levelled through the skills that belong to them. For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by knowledge attribute, but attribute experience is not affected. Most actions that take time will gain you experience, except for hunting and hitting with your fists, or participating on a voting project.+ <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>All characters are born with a set of skills and attributes. Adultspawns receive their racial benefits and nothing else, tierborns receive an average of their parent's stats with a cap at apprentice, they do not inherit attributes. There are three main attributes and twelve skills, each with 5 levels that increase in difficulty. All skills have a root attribute, which can only be levelled through the skills that belong to them and take longer to do so 
 +For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. Do note that your attributes do not contribute to the amount of effort gained per hour or the resulting quality of projects except in special cases such as healing, attacking, and various Guile-based actions.
 </p> </p>
 <h2><span class="mw-headline" id="Skills_and_Attributes">Skills and Attributes</span></h2> <h2><span class="mw-headline" id="Skills_and_Attributes">Skills and Attributes</span></h2>
-<p>Strength is the melee root attribute for dodging and damage. It also affects inventory capacity which starts at 100 then steps up by 50 for each strength level for a max of 300. It is also required in order to break locks with a crowbar or to use a battering ram for sieges. +<p><b>Strength</b> 
-</p><p>The drag capacity limit per level will increase every time Strength is leveled. For specifics of the capacity limit, it will be twice the amount of the inventory capacity limit.+  <br>* Melee root attribute for dodging and damage  
 +  <br>* Each level increases inventory capacity by 50 
 +  <br>* Level 2 is required for using a crowbar 
 +  <br>* Is used for battering rams 
 +  <br>* Increases drag capacity to double the capacity of the character'inventory limit
 <br><br> <br><br>
-Dexterity is the ranged root attribute for dodging and damage. It also plays large part in how well defended you are against guile based actions like pickpocketing. It increases travel speed by an hour per level when walking.<br><br> +<b>Dexterity</b>  
-Knowledge increases the amount of exp you earn for every hour on a project as the level goes up. It is also the base attribute for magic abilities and attacks, and healing projects.+  <br>* Ranged root attribute for dodging and damage 
 +  <br>* With each level the container capacity increases by 5 to maximum container weight capacity of 45 
 +  <br>* Each level provides a higher level of protection against guile actions  
 +  <br>It increases travel speed by an hour per level when walking 
 +  <br>* It reduces the chance of attaining injuries when damaged below 35% health 
 +<br><br> 
 +<b>Knowledge</b> 
 +  <br>* Magic root attribute for abilities and attacks 
 +  <br>* Each level increases the amount of exp gained per hour 
 +  <br>* Increases the chance of a healing project completing successfully 
 +  <br><br>
 </p> </p>
 <table style="width:100%;margin-right: auto;margin-left: auto;border-bottom-right-radius: 8px;border-bottom-left-radius: 8px;border-top-right-radius: 8px;border-top-left-radius: 8px;font-size: 16px;font-weight: normal;margin-bottom: 1em;background: #fcfcfc;border-style: solid;border-width: 1px;border-color: #333333;"> <table style="width:100%;margin-right: auto;margin-left: auto;border-bottom-right-radius: 8px;border-bottom-left-radius: 8px;border-top-right-radius: 8px;border-top-left-radius: 8px;font-size: 16px;font-weight: normal;margin-bottom: 1em;background: #fcfcfc;border-style: solid;border-width: 1px;border-color: #333333;">
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 <td style="padding: 0.2em 0.4em 0px;"> <td style="padding: 0.2em 0.4em 0px;">
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;"><a href="/web/20190829205556/http://www.wiki.marosia.com/index.php?title=Guile" title="Guile">Guile</a>+<td style="padding: 0.2em 0.4em 0px;"> Guile
 </td> </td>
 <td style="padding: 0.2em 0.4em 0px;">Ability and Speed <td style="padding: 0.2em 0.4em 0px;">Ability and Speed
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 </tbody></table> </tbody></table>
 <h2><span class="mw-headline" id="Levels">Levels</span></h2> <h2><span class="mw-headline" id="Levels">Levels</span></h2>
-<p>There are five levels (1 through 5) for skills and attributes.  The text blurbs for each level are shown in chart the below.  New characters start at level one for all skills and attributes, except as noted (See <a href="/web/20190829205556/http://www.wiki.marosia.com/index.php?title=Spawning" title="Spawning">Spawning</a> for more information on differences between types of spawns).<br><br> +<p>There are five levels (1 through 5) for skills and attributes. Each level is harder than the last making true mastery more difficult. The text blurbs for each level are shown in chart the below.  Adultspawns start at level one for all skills and attributes, except as noted (See <a href="http://www.marosia.com/doku/doku.php?id=spawning" title="Spawning">Spawning</a> for more information on differences between types of spawns).<br><br> 
-</p><p>Each skill requires 6048 experience points to level. Each attribute requires 8064 experience points to level (gained 9 per hour).  Experience is mainly gained through hourly participation in projects.  Exceptions are experience gained through armed combat and hunting, as well as at the successful completion of some high risk tasks such as stealing animals. +</p><p>Experience is mainly gained through hourly participation in projects.  Exceptions are experience gained through armed combat and hunting, as well as at the successful completion of some high risk tasks such as stealing animals. 
-The level of your knowledge attribute determines how much experience you earn. [See yonder chart]+The level of your knowledge attribute determines how much experience you earn when developing other skills. [See yonder chart]
 <br><br> <br><br>
-</p><p>Leveling skills is a big part of the game, but it'secondary to roleplay. Skills help you do things more effectively, and faster. <b>Using a maxed skill will still gain experience for its associated attribute</b>. Maxing out an attribute will no longer gain experience for that attribute.+</p><p>Whilst levelling skills is a big part of the game, it is always secondary to roleplay. Skills help you do things more effectively, faster and often to a higher quality (materials dependant). <b>Using a maxed skill will only gain experience for its associated attribute</b>. Maxing out an attribute will no longer gain experience for that attribute.
 </p> </p>
 <div style="float:left;position:relative"> <div style="float:left;position:relative">
 <table style="padding: 3px;border-radius:10px;font-size:16px;background: #fcfcfc;border-style:solid;border-width:1px;border-color: #333333;min-width:270px;margin: 0 0 25px 5px;"> <table style="padding: 3px;border-radius:10px;font-size:16px;background: #fcfcfc;border-style:solid;border-width:1px;border-color: #333333;min-width:270px;margin: 0 0 25px 5px;">
  <tbody><tr>  <tbody><tr>
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;">Level +<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;text-align:center;">Level
-</th> +
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;">Text +
-</th> +
-  +
- </tr> +
- <tr> +
- <td style="padding:5px; margin:3px;background:#ebebeb;">+
- </td> +
- <td style=""> Poor/Weak<br> +
- </td> +
- </tr> +
- <tr> +
- <td style="padding:5px; margin:3px;background:#ebebeb;">+
- </td> +
- <td style=""> Novice/Okay<br> +
- </td> +
- </tr> +
-<tr> +
- <td style="padding:5px; margin:3px;background:#ebebeb;">+
- </td> +
- <td style=""> Apprentice/Average<br> +
- </td> +
- </tr> +
-<tr> +
- <td style="padding:5px; margin:3px;background:#ebebeb;">+
- </td> +
- <td style=""> Expert/Good<br> +
- </td> +
- </tr> +
-<tr> +
- <td style="padding:5px; margin:3px;background:#ebebeb;">+
- </td> +
- <td style=""> Master/Strong<br> +
- </td> +
- </tr> +
-</tbody></table> +
-</div> +
-<div style="float:right;position:relative"> +
-<table style="padding: 3px;border-radius:10px;font-size:16px;background: #fcfcfc;border-style:solid;border-width:1px;border-color: #333333;min-width:270px;margin: 0 0 25px 5px;"> +
- <tbody><tr> +
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color#ffffff;">Knowledge Level+
 </th> </th>
-<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;">Skill Exp Gain+<th style="padding: 0.2em 0.4em 0px;background: #286090;border-color: #286090;color: #ffffff;text-align:center;">Text
 </th> </th>
   
  </tr>  </tr>
  <tr>  <tr>
- <td style="padding:5px; margin:3px;background:#ebebeb;">1+ <td style="padding:5px; margin:3px;background:#ebebeb; text-align:center;">1
  </td>  </td>
- <td style=""> 9<br>+ <td style="text-align:center;"> Poor/Weak<br>
  </td>  </td>
  </tr>  </tr>
  <tr>  <tr>
- <td style="padding:5px; margin:3px;background:#ebebeb;">2+ <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">2
  </td>  </td>
- <td style=""> 10<br>+ <td style="text-align:center;"> Novice/Okay<br>
  </td>  </td>
  </tr>  </tr>
 <tr> <tr>
- <td style="padding:5px; margin:3px;background:#ebebeb;">3+ <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">3
  </td>  </td>
- <td style=""> 11<br>+ <td style="text-align:center;"> Apprentice/Average<br>
  </td>  </td>
  </tr>  </tr>
 <tr> <tr>
- <td style="padding:5px; margin:3px;background:#ebebeb;">4+ <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">4
  </td>  </td>
- <td style=""> 12<br>+ <td style="text-align:center;"> Expert/Good<br>
  </td>  </td>
  </tr>  </tr>
 <tr> <tr>
- <td style="padding:5px; margin:3px;background:#ebebeb;">5+ <td style="padding:5px; margin:3px;background:#ebebeb;text-align:center;">5
  </td>  </td>
- <td style=""> 13<br>+ <td style="text-align:center;"> Master/Strong<br>
  </td>  </td>
  </tr>  </tr>
  • stats.txt
  • Last modified: 2022/01/12 23:25
  • by poldora