sanguine_guide

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sanguine_guide [2020/09/04 03:02]
saph created
sanguine_guide [2020/09/04 19:48] (current)
saph
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-You may also attempt to bite animals. Landing a bite on animals is determined by their power levels and your Dexterity or Strength attributes, similarly to the naga perk or attacking animals regularly. Success cannot be guaranteed with animals, and biting an animal will only give you the same amount of hunger as the damage you deal, so for instance if you bite an animal for 4 damage, you will replenish 4 hunger. +You may also attempt to bite animals. Landing a bite on animals is determined by their power levels and your dexterity or strength attributes, similarly to the Naga perk or attacking animals regularly. Success cannot be guaranteed with animals, and biting an animal will only give you the same amount of hunger as the damage you deal, so for instance if you bite an animal for 4 damage, you will replenish 4 hunger. 
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-The amount of damage you do when biting is determined by your Dexterity or Strength, whichever is higher. As a result, the higher these attributes are the more replenishing your bites get. If you miss your target, you can try again in an hour, or try on a different target. Children under 14 will have to wait 4 hours, like standard combat timers. You will also not be able to perform a regular attack on that specific character or animal until the timer is up. Once you successfully bite, you will be unable to bite anyone or anything else for exactly 24 hours.+The amount of damage you do when biting is determined by your dexterity or strength, whichever is higher. As a result, the higher these attributes are the more replenishing your bites get. If you miss your target, you can try again in an hour, or try on a different target. Children under 14 will have to wait 4 hours, like standard combat timers. You will also not be able to perform a regular attack on that specific character or animal until the timer is up. Once you successfully bite, you will be unable to bite anyone or anything else for exactly 24 hours.
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 <h3>Mating</h3> <h3>Mating</h3>
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-Upon a successful mating attempt, a child in the queue will begin showing a timer to spawn like normal. However, that individual will be unaware that their character will be a Sanguine until they are born. Like the mated pair, they will not have their racial perk, but instead have the ability to bite and convert others to Sanguine. The child will still have the stat boosts from their race, however. For example, a child Sanguine Daemon will be born with the Strength attribute and Smithing skill at level two, but they will never be able to Ignite unless they find a way to cure their Sanguinism.+Upon a successful mating attempt, a child in the queue will begin showing a timer to spawn like normal. However, that individual will be unaware that their character will be a Sanguine until they are born. Like the mated pair, they will not have their racial perk, but instead have the ability to bite and convert others to Sanguine. The child will still have the stat boosts from their race, however. For example, a child Sanguine Daemon will be born with the strength attribute and smithing skill at level two, but they will never be able to ignite unless they find a way to cure their sanguinism.
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 <h3>Conversion</h3> <h3>Conversion</h3>
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-Something to note: When you are converted, you are allowed to make some conversion transformations so long as they fall within the guidelines of what a Sanguine is and what race you are. For instance, your kobold may grow long fangs and a more monstrous appearance, but they can't suddenly sprout fur, as they are still a kobold. Sanguinism tends to make characters appear more monstrous, they'll grow fangs, and you'll have the freedom to roleplay changing skin tone, hair color, etc. This is a one time transformation opportunity, meaning it would be a rule break to change their appearance again this way later. The only exception to this is the eyes, which can glow, but do not need to do so constantly. As long as you stick to the provided guidelines, however, there is no single correct way to be a Sanguine, so have fun! Be creative with it!+Something to note: When you are converted, you are allowed to make some conversion transformations so long as they fall within the guidelines of what a Sanguine is and what race you are. For instance, your Kobold may grow long fangs and a more monstrous appearance, but they can't suddenly sprout fur, as they are still a Kobold. Sanguinism tends to make characters appear more monstrous, they'll grow fangs, and you'll have the freedom to roleplay changing skin tone, hair color, etc. This is a one time transformation opportunity, meaning it would be a rule break to change their appearance again this way later. The only exception to this is the eyes, which can glow, but do not need to do so constantly. As long as you stick to the provided guidelines, however, there is no single correct way to be a Sanguine, so have fun! Be creative with it!
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 Author: <strong>Val#7777</strong> Author: <strong>Val#7777</strong>
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  • sanguine_guide.1599188530.txt.gz
  • Last modified: 2020/09/04 03:02
  • by saph