rp_guide

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rp_guide [2020/09/04 02:02]
saph created
rp_guide [2020/09/04 02:05] (current)
saph
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 <span class="glyphicon glyphicon-check" style="color:#00b200;"></span> RP <span class="glyphicon glyphicon-check" style="color:#00b200;"></span> RP
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-<p>This is not just a guide on how to roleplay overall, but what makes it interesting, even inspiring, to read and be a part of. It is easy to write yourself into a dull corner if you do not often style your roleplay in a way that can be reacted to. Dialogs (Posts by you and other players) can be written like filler episodes of a TV show. It might be fun to see regular, standard banter between favorite characters, but too much filler without actual advancement of the plot leads to stagnation and boredom. Your own characters can land in fun small, or longer arcs by just writing a few simple lines that are meant to trigger a reaction. That means the length of a dialog doesn't matter so much eitheryou can write hooks that require only a few sentencesor several flavorful paragraphs, each can be equally valued. </p>+<p>This is not just a guide on how to roleplay overall, but what makes it interesting, even inspiring, to read and be a part of. It is easy to write yourself into a dull corner if you do not often style your roleplay in a way that can be reacted to. Posts can be written like filler episodes of a TV show. It might be fun to see regular, standard banter between favorite characters, but too much filler without actual advancement of the plot leads to stagnation and boredom. Your own characters can land in fun small, or longer arcs by just writing a few simple lines that are meant to trigger a reaction. That means the length of a post doesn't matter so much eitheryou can write hooks that require only a few sentences or several flavorful paragraphs, each can be equally valued. </p>
  
-When you want to make a story start turning, think of hooks as an obvious opening for another player to snag onto to create a scene. Here are some things to consider when you are writing a dialog post:+When you want to make a story start turning, think of hooks as an obvious opening for another player to snag onto to create a scene. Here are some things to consider when you are writing a post:
 <ul> <ul>
 <li> Am I writing something that obviously shows my character's personality and mood?</li> <li> Am I writing something that obviously shows my character's personality and mood?</li>
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 For more detail, read the following. For more detail, read the following.
  
-<p><b>Environment</b>: Being aware of your environment is an important first part of a scene. Specifying where your character is can be a huge boost for helping in writing the rest of your dialog. Is he or she watching somebody from the other side of town? From the top of a tree? Are they twiddling their thumbs on the beach tanning in the hot sun? Sitting in the middle of hard rain? Or kicking their legs up on a table from a chair? Consider this first before writing the rest of your roleplay. If others know where your character is, the number of ways they can react increases exponentially, making you Engaging and Fun.</p>+<p><b>Environment</b>: Being aware of your environment is an important first part of a scene. Specifying where your character is can be a huge boost for helping in writing the rest of your post. Is he or she watching somebody from the other side of town? From the top of a tree? Are they twiddling their thumbs on the beach tanning in the hot sun? Sitting in the middle of hard rain? Or kicking their legs up on a table from a chair? Consider this first before writing the rest of your roleplay. If others know where your character is, the number of ways they can react increases exponentially, making you Engaging and Fun.</p>
  
 <p><b>Emotes</b>: How you flavor your movements and actions have a huge impact on how others react to you, or can just make them appreciate being around your character more. It is enjoyable to read odd body quirks and other small fidgeting that is not normally described, as it typically breaks the mold to really help set the mood of a scene. Depending on the situation, you should try to make the emotion of your actions be obvious. Good emotes guide readers to what your character is currently feeling and paint their personality. They also add depth and meaning to actual dialogue and help break it up to emphasize certain phrases. Overall, making your character's actions <i>clear</i> rather than detailed goes a long way in adding to scenes. This also means overwriting is a thing. <p><b>Emotes</b>: How you flavor your movements and actions have a huge impact on how others react to you, or can just make them appreciate being around your character more. It is enjoyable to read odd body quirks and other small fidgeting that is not normally described, as it typically breaks the mold to really help set the mood of a scene. Depending on the situation, you should try to make the emotion of your actions be obvious. Good emotes guide readers to what your character is currently feeling and paint their personality. They also add depth and meaning to actual dialogue and help break it up to emphasize certain phrases. Overall, making your character's actions <i>clear</i> rather than detailed goes a long way in adding to scenes. This also means overwriting is a thing.
  • rp_guide.txt
  • Last modified: 2020/09/04 02:05
  • by saph