ranching_guide

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ranching_guide [2020/11/30 00:23]
poldora created
ranching_guide [2023/04/08 17:36] (current)
poldora removed issue about attention
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 <div><h2>Contents</h2></div> <div><h2>Contents</h2></div>
 <ul> <ul>
-<li class="toclevel-1 tocsection-1"><a href="#MECHANICAL"> <span class="toctext">MECHANICAL</span></a></li> +<li class="toclevel-1 tocsection-1"><a href="#MECHANICAL"><span class="tocnumber">1</span> <span class="toctext">MECHANICAL</span></a></li
-<li class="toclevel-tocsection-2"><a href="#Can_it_be_Tamed?"> <span class="toctext">Mechanical - Can it be Tamed?</span></a></li> +<ul
-<li class="toclevel-tocsection-3"><a href="#What_Does_an_Animal_Give?"> <span class="toctext">Mechanical - What Does an Animal Give?</span></a></li> +<li class="toclevel-tocsection-1"><a href="#Can_it_be_Tamed?"><span class="tocnumber">1.1</span> <span class="toctext">Can it be Tamed?</span></a></li> 
-<li class="toclevel-tocsection-4"><a href="#Attention_Meters"> <span class="toctext">Mechanical - Attention Meters</span></a></li> +<li class="toclevel-tocsection-2"><a href="#What_Does_an_Animal_Give?"><span class="tocnumber">1.2</span> <span class="toctext">What Does an Animal Give?</span></a></li> 
-<li class="toclevel-tocsection-5"><a href="#Collecting_Tips_and_Tricks"> <span class="toctext">Mechanical - Collecting Tips and Tricks</span></a></li> +<li class="toclevel-tocsection-3"><a href="#Attention_Meters"><span class="tocnumber">1.3</span> <span class="toctext">Attention Meters</span></a></li> 
-<li class="toclevel-tocsection-6"><a href="#Alternative_Methods"> <span class="toctext">Mechanical - Alternative Methods</span></a></li> +<li class="toclevel-tocsection-4"><a href="#Collecting_Tips_and_Tricks"><span class="tocnumber">1.4 </span><span class="toctext">Collecting Tips and Tricks</span></a></li> 
-<li class="toclevel-1 tocsection-7"><a href="#ROLEPLAY"> <span class="toctext">ROLEPLAY</span></a></li> +<li class="toclevel-tocsection-5"><a href="#Alternative_Methods"><span class="tocnumber">1.5</span> <span class="toctext">Alternative Methods</span></a></li
-<li class="toclevel-tocsection-8"><a href="#Guide_A"> <span class="toctext">Roleplay - Guide A</span></a></li> +</ul
-<li class="toclevel-tocsection-9"><a href="#Guide_B"> <span class="toctext">Roleplay - Guide B</span></a></li>+<li class="toclevel-1 tocsection-7"><a href="#ROLEPLAY"><span class="tocnumber">2</span> <span class="toctext">ROLEPLAY</span></a></li
 +<ul
 +<li class="toclevel-tocsection-6"><a href="#Guide_A"><span class="tocnumber">2.1</span> <span class="toctext">Guide A</span></a></li> 
 +<li class="toclevel-tocsection-7"><a href="#Guide_B"><span class="tocnumber">2.2</span> <span class="toctext">Guide B</span></a></li>
 </ul> </ul>
  
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 Firstly, we will look at the mechanical side of things, common misconceptions and <i>how</i> to tend for animals within Marosia. Firstly, we will look at the mechanical side of things, common misconceptions and <i>how</i> to tend for animals within Marosia.
  
-<h3><span class="mw-headline" id="Can_it_be_Tamed?">Mechanical - Can it be Tamed?</span></h3>+<h3><span class="mw-headline" id="Can_it_be_Tamed?">Can it be Tamed?</span></h3>
 One of the first things to check when starting out is can your target animal even be tamed. Most animals are listed <a href="https://www.marosia.com/doku/doku.php?id=animals#Animal_List"> here</a>. If it indicates Yes, then you can tame it if you have 10 of the same ingredients <b>in your inventory</b>. They must be of the <b>same</b> quality. They can be crafted ingredients but this is a waste of time if not for roleplay purposes. Both skill level and ingredient quality are included in your success chance. One of the first things to check when starting out is can your target animal even be tamed. Most animals are listed <a href="https://www.marosia.com/doku/doku.php?id=animals#Animal_List"> here</a>. If it indicates Yes, then you can tame it if you have 10 of the same ingredients <b>in your inventory</b>. They must be of the <b>same</b> quality. They can be crafted ingredients but this is a waste of time if not for roleplay purposes. Both skill level and ingredient quality are included in your success chance.
  
-<h3><span class="mw-headline" id="What_Does_an_Animal_Give?">Mechanical - What Does an Animal Give?</span></h3>+<h3><span class="mw-headline" id="What_Does_an_Animal_Give?">What Does an Animal Give?</span></h3>
 If it can be tamed and you have done so, your tamed animal may now be a herd animal or a standard animal. If it is a herd animal, you can gather either eggs, milk, wool or honey from it. If not, you can butcher it for meats, hides and fur. You can find this information <a href="https://www.marosia.com/doku/doku.php?id=animals#Animal_List"> here</a>. If it can be tamed and you have done so, your tamed animal may now be a herd animal or a standard animal. If it is a herd animal, you can gather either eggs, milk, wool or honey from it. If not, you can butcher it for meats, hides and fur. You can find this information <a href="https://www.marosia.com/doku/doku.php?id=animals#Animal_List"> here</a>.
 <br> <br>
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 When butchering for meats, hides and fur, the animal will drop the normal hunting quantity but at the same level of your skill. <b>Note</b>: Butchered goods fall to the ground rather than go into your inventory irrespective of inventory capacity. When butchering for meats, hides and fur, the animal will drop the normal hunting quantity but at the same level of your skill. <b>Note</b>: Butchered goods fall to the ground rather than go into your inventory irrespective of inventory capacity.
  
-<h3><span class="mw-headline" id="Attention_Meters">Mechanical - Attention Meters</span></h3>+<h3><span class="mw-headline" id="Attention_Meters">Attention Meters</span></h3>
 Now you have a tamed animal, you will notice an attention meter when clicking the name of any animal owned by you. This number can range from 0% to 100% and changes colour accordingly. When it reaches 0%, it will go wild at the next daily reset tick (midnight EST). Now you have a tamed animal, you will notice an attention meter when clicking the name of any animal owned by you. This number can range from 0% to 100% and changes colour accordingly. When it reaches 0%, it will go wild at the next daily reset tick (midnight EST).
 <br> <br>
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 <li>Collect from it. This can only be done with herd animals. To collect from an animal that can give milk, eggs, wool or honey, you first need to click the collect button which is found to the right of the animal name, not under it. Then you add the number of ingredients to match your herd total and ensure in the case of sheep and similar that you have selected the right product [wool or milk].</li> <li>Collect from it. This can only be done with herd animals. To collect from an animal that can give milk, eggs, wool or honey, you first need to click the collect button which is found to the right of the animal name, not under it. Then you add the number of ingredients to match your herd total and ensure in the case of sheep and similar that you have selected the right product [wool or milk].</li>
  
-<h3><span class="mw-headline" id="Collecting_Tips_and_Tricks">Mechanical - Collecting Tips and Tricks</span></h3>+<h3><span class="mw-headline" id="Collecting_Tips_and_Tricks">Collecting Tips and Tricks</span></h3>
 We all (should) hate lists of ingredients that look like this: We all (should) hate lists of ingredients that look like this:
 +<br>
 <br> <br>
 <img src="https://www.marosia.com/doku/lib/exe/fetch.php?t=1606694109&w=500&h=446&tok=7cc8cf&media=eggs.png"/> <img src="https://www.marosia.com/doku/lib/exe/fetch.php?t=1606694109&w=500&h=446&tok=7cc8cf&media=eggs.png"/>
 <br> <br>
 +<li>To avoid this you can match feed with the skill level of the completing rancher. This means if you are a novice, feed the animal quality 2 food. If the person completing the project is an expert, feed it quality 4 food.</li>
 +<li>Also, if the harvested items don’t match your skill level, either stick to <b>one</b> quality <i>or</i> more preferably, tame and butcher an animal. The meat will equal your skill level and can be used to collect eggs, milk or honey in quantities over 2 for an increased return.</li>
 <br> <br>
-To avoid this follow these basic tips and tricks: +<li>Remember, eggs are eggs, milk is milk, wool is wool and honey is honey. They are <b>not</b> mechanically different therefore having a cow, a goat and a sheep will give you the same output. Milk. It is more efficient to have multiples of the same animals.</li> 
-<br> +<br><br> 
-<br> +Please note that the piles now round down to the nearest .5 so your variety of piles will be smaller. The above still guides you on how to minimise even that.
-<li>Match feed with the skill level of the completing rancher. This means if you are a novicefeed the animal quality 2 food. If the person completing the project is an expert, feed it quality 4 food.</li> +
-<li>If the harvested items don’t match your skill level, either stick to <b>one</b> quality <i>or</i> more preferably, tame and butcher an animal. The meat will equal your skill level and can be used to collect eggs, milk or honey in quantities over 2 for an increased return.</li> +
-<li>Eggs are eggs, milk is milk, wool is wool and honey is honey. They are <b>not</b> mechanically different therefore having a cow, a goat and a sheep will give you the same output. Milk. It is more efficient to have multiples of the same animals.</li> +
-<li><b>The Most Important Thing</b>: Clicking each animal in your flock/herd does <b>not</b> increase all of their attention meters. It <i>only</i> increases the first. The system reads it as 1 x seagull egg project = 1 x attention to seagull number 1. It does not pick up which seagull you selected. To reset all 9 metaphorical seagull attention meters, you should select 9 ingredients when feeding to set up a large egg collection project equal to egg output per bird type x amount of that bird type in the flock - in this case, 9 x egg as seagulls give 1 egg per collectionUpon completion, this will reset all 9 animals.</li>+
  
  
-<h3><span class="mw-headline" id="Alternative_Methods">Mechanical - Alternative Methods</span></h3>+<h3><span class="mw-headline" id="Alternative_Methods">Alternative Methods</span></h3>
 Other than owning animals for milk, eggs, wool and honey, butchering them or helping out with other people’s animals, you can also tan leather. Other than owning animals for milk, eggs, wool and honey, butchering them or helping out with other people’s animals, you can also tan leather.
 <br> <br>
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 <img src="https://www.marosia.com/doku/lib/exe/fetch.php?t=1606695174&w=460&h=499&tok=4c66e1&media=rancher_flow.png"/> <img src="https://www.marosia.com/doku/lib/exe/fetch.php?t=1606695174&w=460&h=499&tok=4c66e1&media=rancher_flow.png"/>
  
-<h3><span class="mw-headline" id="Guide_A">Roleplay - Guide A</span></h3>+<h3><span class="mw-headline" id="Guide_A">Guide A</span></h3>
 Guide A covers the following scenarios: Guide A covers the following scenarios:
 <br> <br>
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 Butcher animals for added flare, nicer meats, better fur and leather or simply to match ingredient with skill level. Butcher animals for added flare, nicer meats, better fur and leather or simply to match ingredient with skill level.
  
-<h3><span class="mw-headline" id="Guide_B">Roleplay - Guide B</span></h3>+<h3><span class="mw-headline" id="Guide_B">Guide B</span></h3>
 Guide B covers the following scenarios: Guide B covers the following scenarios:
 <br> <br>
  • ranching_guide.1606695798.txt.gz
  • Last modified: 2020/11/30 00:23
  • by poldora