politics

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politics [2020/02/03 15:05]
poldora edited links
politics [2020/03/31 12:28] (current)
saph
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 <​h2><​span class="​mw-headline"​ id="​Settlement_Establishment">​Settlement Establishment</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Settlement_Establishment">​Settlement Establishment</​span></​h2>​
 <​p>​Politics is only available after a <a href="​https://​www.marosia.com/​doku/​doku.php?​id=facilities"​ title="​Facilities">​ town hall</​a>​ has been built at a location. The town menu, which has all the available information and options for everyone interested in the inter-workings of the town itself, is enabled once a town hall, and a leader, has been established. A lot of other <a href="​https://​www.marosia.com/​doku/​doku.php?​id=facilities"​ title="​Facilities">​ buildings</​a>​ in the game require this building be created first. Towns are initially always established as a Monarchy. <​b>​You cannot establish towns on map tiles adjacent to other towns</​b>​. <​p>​Politics is only available after a <a href="​https://​www.marosia.com/​doku/​doku.php?​id=facilities"​ title="​Facilities">​ town hall</​a>​ has been built at a location. The town menu, which has all the available information and options for everyone interested in the inter-workings of the town itself, is enabled once a town hall, and a leader, has been established. A lot of other <a href="​https://​www.marosia.com/​doku/​doku.php?​id=facilities"​ title="​Facilities">​ buildings</​a>​ in the game require this building be created first. Towns are initially always established as a Monarchy. <​b>​You cannot establish towns on map tiles adjacent to other towns</​b>​.
-</​p><​p>​The only way to forcibly take leadership from a monarchy (since you cannot vote) is to either kill the head, ordestroy and rebuild the town hall.+</​p><​p>​The only way to forcibly take leadership from a monarchy (since you cannot vote) is to either kill the head, or destroy and rebuild the town hall.
 </​p><​p><​br>​ </​p><​p><​br>​
 </p> </p>
 <​h2><​span class="​mw-headline"​ id="​Settlement_Status">​Settlement Status</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Settlement_Status">​Settlement Status</​span></​h2>​
-<​p>​Settlement status can be seen at the top of a town sign. Any type of settlement without a town sign is considered to be rural without direct ​the influence of a government'​s functionality,​ such as taxes, and without access services that can be built within established areas. These encompass ​hermits, personal ​home and farmsteads, camps, and any other structures ​or groups ​that are mostly lonersEach status ​has the same requirements ​as the status before it, and as it gains more features the status will grow. Only cities can mint <a href="​https://​www.marosia.com/​doku/​doku.php?​id=coins"​ title="​Coins">​coins</​a>​.+<​p>​Settlement status can be seen at the top of a town sign. Any type of settlement without a town sign is considered to be rural without direct influence of a government'​s functionality,​ such as taxes, and without access ​to services that can be built within established areas. These include ​hermits, personal ​homes and farmsteads, camps, and any other small or unorganised ​groups ​of peopleThe requirements for each settlement ​status ​level include ​the requirements ​for all preceding levels. Only cities can mint <a href="​https://​www.marosia.com/​doku/​doku.php?​id=coins"​ title="​Coins">​coins</​a>​.
 </​p><​p><​b>​Village</​b>​ </​p><​p><​b>​Village</​b>​
 </p> </p>
 <​ul><​li>​ Has town hall</​li></​ul>​ <​ul><​li>​ Has town hall</​li></​ul>​
-<p>A village is a low population area mainly consisting of just a family or two, or a few homesteading individuals that have made their settlement official with a town sign to establish a basic government. It has no extra services, ​defense, or attractions.+<p>A village is a low population area mainly consisting of just a family or two, or a few homesteading individuals that have made their settlement official with a town sign to establish a basic government. It has no extra services, ​defenses, or attractions.
 </​p><​p><​b>​Town</​b>​ </​p><​p><​b>​Town</​b>​
 </p> </p>
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 </p> </p>
 <​h2><​span class="​mw-headline"​ id="​Citizenship">​Citizenship</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Citizenship">​Citizenship</​span></​h2>​
-<p>To become a citizen you must apply for citizenship through the Town Sign, which the leadership can approve or reject with the chosen system they use for governing. The benefits afforded to you as a citizen of a town are dependent on leadership. Citizens may have access to special functionality from a public building, they may have lower taxes, or other perks. Citizens are also protected vigilantly by town guards, if they are available. Citizens are also available to become potential heirs and leaders of the town in the future. It'​s ​up to leadership to decide how to mold the purpose of citizenship status through town settings. <​b>​Citizenship can be renounced by the citizen or revoked by the leader, and the leader can step down, at any time through the town sign. Currently citizenship is limited to one town.</​b>​ You do not have to renounce or have your citizenship revoked to apply elsewhere. Handy town sprites will clean up the previous town sign indicating you'​re ​no longer a citizen.+<p>To become a citizen you must apply for citizenship through the Town Sign, which the leadership can approve or reject with the chosen system they use for governing. The benefits afforded to you as a citizen of a town are dependent on leadership. Citizens may have access to special functionality from a public building, they may have lower taxes, or other perks. Citizens are also protected vigilantly by town guards, if they are available. Citizens are also available to become potential heirs and leaders of the town in the future. It is up to leadership to decide how to mold the purpose of citizenship status through town settings. <​b>​Citizenship can be renounced by the citizen or revoked by the leader, and the leader can step down, at any time through the town sign. Currently citizenship is limited to one town.</​b>​ You do not have to renounce or have your citizenship revoked to apply elsewhere. Handy town sprites will clean up the previous town sign indicating you are no longer a citizen.
 </​p><​p>​If the town's leader/head is in hibernation at any point in time, a town's diplomatic/​diplomacy leader can accept any citizenship requests in their stead. </​p><​p>​If the town's leader/head is in hibernation at any point in time, a town's diplomatic/​diplomacy leader can accept any citizenship requests in their stead.
 </p> </p>
 <​h2><​span class="​mw-headline"​ id="​Government">​Government</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Government">​Government</​span></​h2>​
-<​p>​Information about the areas government and practice can be found on the Town Sign under Actions. Everyone will be able to see basic information about the town, but will have little ability to manipulate it other than to apply for citizenship. The basic information includes the town description,​ government type, succession type, leadership, taxes, laws, and a list of current citizens and alliances. You can only be a leader ​at one town at a time. All leadership has access to view the government, council, and citizen information. To see what the menus look like, see below. <​b>​Leaders can retire at any time, leading to succession</​b>​.+<​p>​Information about the area'​s ​government and practice can be found on the Town Sign under Actions. Everyone will be able to see basic information about the town, but will have little ability to manipulate it other than to apply for citizenship. The basic information includes the town description,​ government type, succession type, leadership, taxes, laws, and a list of current citizens and alliances. You can only be a leader ​in one town at a time. All leadership has access to view the government, council, and citizen information. To see what the menus look like, see below. <​b>​Leaders can retire at any time, leading to succession</​b>​.
 </​p><​p><​b>​Types</​b>​ </​p><​p><​b>​Types</​b>​
 </​p><​p><​i>​Monarchy</​i>:​ The town is run primarily by one individual with absolute power. Though they may have honorary council members who advise them, they do not have any true power. They have access to viewing information,​ but cannot change it except for what the town is called and its description. </​p><​p><​i>​Monarchy</​i>:​ The town is run primarily by one individual with absolute power. Though they may have honorary council members who advise them, they do not have any true power. They have access to viewing information,​ but cannot change it except for what the town is called and its description.
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 There are several circumstances where other people can claim head leadership: There are several circumstances where other people can claim head leadership:
 </p> </p>
-<​ul><​li>​ If it's a monarchy, and you have no monarchand no councilors, ​absolutely ​anyone can claim leadership. </​li></​ul>​+<​ul><​li>​ If it's a monarchy, and you have no monarch and no councilors, anyone can claim leadership. </​li></​ul>​
 <​ul><​li>​ If it's a monarchy and you have councilors, only councilors can claim leadership. </​li></​ul>​ <​ul><​li>​ If it's a monarchy and you have councilors, only councilors can claim leadership. </​li></​ul>​
 <​ul><​li>​ If it's a parliament, and there'​s no head, and there'​s only one councilor, the councilor can claim leadership without a vote.</​li></​ul>​ <​ul><​li>​ If it's a parliament, and there'​s no head, and there'​s only one councilor, the councilor can claim leadership without a vote.</​li></​ul>​
-<​ul><​li>​ If it's a parliament, and there'​s no head, but there'​s ​multiple councilors, ​they (as in anyone) ​can campaign but it requires a vote (that only councilors can vote on). </​li></​ul>​ +<​ul><​li>​ If it's a parliament, and there'​s no head, but there are multiple councilors, ​any of them can campaign but it requires a vote (that only councilors can vote on). </​li></​ul>​ 
-<​ul><​li>​ If it's a parliament, and there'​s no headand there are no councilors, ​then anyone can claim leadership without a vote. </​li></​ul>​+<​ul><​li>​ If it's a parliament, and there'​s no head and there are no councilors, anyone can claim leadership without a vote. </​li></​ul>​
 <​ul><​li>​ If it's a democracy, and if there'​s no head, applying for leadership by anyone will require a vote.</​li></​ul>​ <​ul><​li>​ If it's a democracy, and if there'​s no head, applying for leadership by anyone will require a vote.</​li></​ul>​
 <​p><​br>​ <​p><​br>​
 <​b>​Laws</​b>​ <​b>​Laws</​b>​
-</​p><​p>​Laws serve two purposes: they set the automatic behavior of <a href="​https://​www.marosia.com/​doku/​doku.php?​id=guards"​ title="​Guards">​guards</​a>​ and they outline behavior expected from others. <​b>​Beware that there are warning messages that will appear in any town or settlement that has an action that isn't allowed by law.</​b>​+</​p><​p>​Laws serve two purposes: they set the automatic behavior of <a href="​https://​www.marosia.com/​doku/​doku.php?​id=guards"​ title="​Guards">​guards</​a>​ and they outline behavior expected from others. <​b>​Beware that there are warning messages that will appear in any town or settlement that has an action that isn't allowed by law.</​b> ​Also note that children under the age of 14 are exempt from automatic law enforcement except in the case of theft.
 </p> </p>
 <​ol><​li>​ Violence (Allowed, None, Citizens Only) (Only enforced upon initiation, not counter attacks, and only within visibility of a guard)</​li>​ <​ol><​li>​ Violence (Allowed, None, Citizens Only) (Only enforced upon initiation, not counter attacks, and only within visibility of a guard)</​li>​
  • politics.txt
  • Last modified: 2020/03/31 12:28
  • by saph