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persistence [2020/04/01 21:05] aster |
persistence [2020/04/01 21:08] aster |
<td style="padding: 0.2em 0.4em 0px;">Aging | <td style="padding: 0.2em 0.4em 0px;">Aging |
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<td style="padding: 0.2em 0.4em 0px;">With each year that passes, your character will grow in age. Age affects a number of things depending on the <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Races" title="Races">race</a> lifespan. Once the age of the race lifespan is met, the character will begin rolling weekly for being set to incapability. The percentage chance of success is (age - lifespan) + 35. When your character reaches their end, they will be made incapable and a message will be sent to notify you. After a week, the character will die naturally. Be aware, if your old character falls incapable for some other reason, and they are already nearing the end of their lifespan, their body may not be able to handle the trauma and could succumb to death earlier than a week. | <td style="padding: 0.2em 0.4em 0px;">With each year that passes, your character will grow in age. Age affects a number of things depending on the <a href="https://www.marosia.com/doku/doku.php?id=races" title="Races">race</a> lifespan. Once the age of the race lifespan is met, the character will begin rolling weekly for being set to incapability. The percentage chance of success is (age - lifespan) + 35. When your character reaches their end, they will be made incapable and a message will be sent to notify you. After a week, the character will die naturally. Be aware, if your old character falls incapable for some other reason, and they are already nearing the end of their lifespan, their body may not be able to handle the trauma and could succumb to death earlier than a week. |
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<td style="padding: 0.2em 0.4em 0px;">Animals | <td style="padding: 0.2em 0.4em 0px;">Animals |
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<td style="padding: 0.2em 0.4em 0px;"><a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Animals" title="Animals">Animals</a> will come into the area and depending on its stats they may attack people, projects, or other tamed animals in the area. | <td style="padding: 0.2em 0.4em 0px;"><a href="https://www.marosia.com/doku/doku.php?id=animals">Animals</a> will come into the area and depending on its stats they may attack people, projects, or other tamed animals in the area. |
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<td style="padding: 0.2em 0.4em 0px;">Child <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Spawning" title="Spawning">Spawning</a> | <td style="padding: 0.2em 0.4em 0px;">Child <a href="https://www.marosia.com/doku/doku.php?id=spawning">Spawning</a> |
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<td style="padding: 0.2em 0.4em 0px;">A child may spawn if there is a mother awaiting the blessing of life who has a child soul matched to them. | <td style="padding: 0.2em 0.4em 0px;">A child may spawn if there is a mother awaiting the blessing of life who has a child soul matched to them. |
<td style="padding: 0.2em 0.4em 0px;">Orders | <td style="padding: 0.2em 0.4em 0px;">Orders |
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<td style="padding: 0.2em 0.4em 0px;">Hourly, <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Guards" title="Guards"> orders</a> for guards and groups will be checked to attack their targets. | <td style="padding: 0.2em 0.4em 0px;">Hourly, <a href="https://www.marosia.com/doku/doku.php?id=guards"> orders</a> for guards and groups will be checked to attack their targets. |
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