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persistence [2020/02/03 10:10] poldora Updated Time |
persistence [2020/04/01 21:05] aster |
<td style="padding: 0.2em 0.4em 0px;">Health | <td style="padding: 0.2em 0.4em 0px;">Health |
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<td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat#Injuries" title="Combat"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn. | <td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="https://www.marosia.com/doku/doku.php?id=combat#Injuries"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn. |
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<td style="padding: 0.2em 0.4em 0px;">Project Progress | <td style="padding: 0.2em 0.4em 0px;">Project Progress |
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<td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Projects" title="Projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area). | <td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="https://www.marosia.com/doku/doku.php?id=projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area). |
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<td style="padding: 0.2em 0.4em 0px;">Starvation | <td style="padding: 0.2em 0.4em 0px;">Starvation |
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<td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat" title="Combat">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day. | <td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="https://www.marosia.com/doku/doku.php?id=combat#Incapability">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day. |
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<td style="padding: 0.2em 0.4em 0px;">Hibernation | <td style="padding: 0.2em 0.4em 0px;">Hibernation |
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<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Communication#Hiberation" title="Communication"> hibernating</a> characters will be checked to see if they are supposed to come out of that state. | <td style="padding: 0.2em 0.4em 0px;">Daily, <a href="https://www.marosia.com/doku/doku.php?id=account_settings&s[]=hibernation#Hibernation"> hibernating</a> characters will be checked to see if they are supposed to come out of that state. |
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