Next revision
|
Previous revision
Next revision
Both sides next revision
|
persistence [2020/01/05 14:08] aster created |
persistence [2020/04/01 21:05] aster |
<td style="padding: 0.2em 0.4em 0px;">Time | <td style="padding: 0.2em 0.4em 0px;">Time |
</td> | </td> |
<td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. Each real hour is an hour in the game. Each day in Marosia is a total of 12 hours, with each phase of the day (morning, afternoon, evening) divided over every 4 hours. Every 10 real days is a game year. | <td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. One In Game Hour = One Real Life Hour, One In Game Day (12 In Game Hours) = 12 Real Life Hours, One In Game Year (20 In Game Days) = 10 Real Life Days. |
</td> | </td> |
</tr> | </tr> |
<td style="padding: 0.2em 0.4em 0px;">Health | <td style="padding: 0.2em 0.4em 0px;">Health |
</td> | </td> |
<td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat#Injuries" title="Combat"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn. | <td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="https://www.marosia.com/doku/doku.php?id=combat#Injuries"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn. |
</td> | </td> |
</tr> | </tr> |
<td style="padding: 0.2em 0.4em 0px;">Project Progress | <td style="padding: 0.2em 0.4em 0px;">Project Progress |
</td> | </td> |
<td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Projects" title="Projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area). | <td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="https://www.marosia.com/doku/doku.php?id=projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area). |
</td> | </td> |
</tr> | </tr> |
<td style="padding: 0.2em 0.4em 0px;">Starvation | <td style="padding: 0.2em 0.4em 0px;">Starvation |
</td> | </td> |
<td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat" title="Combat">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day. | <td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="https://www.marosia.com/doku/doku.php?id=combat#Incapability">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day. |
</td> | </td> |
</tr> | </tr> |
<td style="padding: 0.2em 0.4em 0px;">Hibernation | <td style="padding: 0.2em 0.4em 0px;">Hibernation |
</td> | </td> |
<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Communication#Hiberation" title="Communication"> hibernating</a> characters will be checked to see if they are supposed to come out of that state. | <td style="padding: 0.2em 0.4em 0px;">Daily, <a href="https://www.marosia.com/doku/doku.php?id=account_settings&s[]=hibernation#Hibernation"> hibernating</a> characters will be checked to see if they are supposed to come out of that state. |
</td> | </td> |
</tr> | </tr> |