persistence

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revision Both sides next revision
persistence [2020/01/05 14:08]
aster created
persistence [2020/04/01 21:05]
aster
Line 16: Line 16:
 <td style="padding: 0.2em 0.4em 0px;">Time <td style="padding: 0.2em 0.4em 0px;">Time
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. Each real hour is an hour in the game. Each day in Marosia is a total of 12 hourswith each phase of the day (morningafternoon, eveningdivided over every 4 hours. Every 10 real days is a game year.+<td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. One In Game Hour = One Real Life HourOne In Game Day (12 In Game Hours) = 12 Real Life HoursOne In Game Year (20 In Game Days10 Real Life Days.
 </td> </td>
 </tr> </tr>
Line 51: Line 51:
 <td style="padding: 0.2em 0.4em 0px;">Health <td style="padding: 0.2em 0.4em 0px;">Health
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat#Injuries" title="Combat"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn.+<td style="padding: 0.2em 0.4em 0px;">If your character has been hurt, it's alright if you don't have medicine. They will heal over time slowly at a rate of +1 per hour, but this doesn't apply to <a href="https://www.marosia.com/doku/doku.php?id=combat#Injuries"> injuries</a>. They will heal naturally more quickly in a house with at least 5 pieces of furniture, where their average quality is added to regeneration per hour in residences, rooms, and castles. Tamed animals also heal over time at +6 per day, but heal twice as fast if there is a barn.
 </td> </td>
 </tr> </tr>
Line 58: Line 58:
 <td style="padding: 0.2em 0.4em 0px;">Project Progress <td style="padding: 0.2em 0.4em 0px;">Project Progress
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Projects" title="Projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area).+<td style="padding: 0.2em 0.4em 0px;">Every hour that passes, any <a href="https://www.marosia.com/doku/doku.php?id=projects">projects</a> that have active participants will gain progress. If the project is a job, participants will also get paid every hour (as long as the employer is in the area).
 </td> </td>
 </tr> </tr>
Line 72: Line 72:
 <td style="padding: 0.2em 0.4em 0px;">Starvation <td style="padding: 0.2em 0.4em 0px;">Starvation
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Combat" title="Combat">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day.+<td style="padding: 0.2em 0.4em 0px;">Once hunger reaches 0, a character will become <a href="https://www.marosia.com/doku/doku.php?id=combat#Incapability">incapable</a>. If the incapable person has no food in their inventory to auto-eat, they will perish the next day.
 </td> </td>
 </tr> </tr>
Line 99: Line 99:
 <td style="padding: 0.2em 0.4em 0px;">Hibernation <td style="padding: 0.2em 0.4em 0px;">Hibernation
 </td> </td>
-<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Communication#Hiberation" title="Communication"> hibernating</a> characters will be checked to see if they are supposed to come out of that state.+<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="https://www.marosia.com/doku/doku.php?id=account_settings&s[]=hibernation#Hibernation"> hibernating</a> characters will be checked to see if they are supposed to come out of that state.
 </td> </td>
 </tr> </tr>
  • persistence.txt
  • Last modified: 2023/04/08 17:33
  • by poldora