persistence

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persistence [2020/01/05 14:08]
aster created
persistence [2020/04/01 21:02]
aster
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 <td style="padding: 0.2em 0.4em 0px;">Time <td style="padding: 0.2em 0.4em 0px;">Time
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-<td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. Each real hour is an hour in the game. Each day in Marosia is a total of 12 hourswith each phase of the day (morningafternoon, eveningdivided over every 4 hours. Every 10 real days is a game year.+<td style="padding: 0.2em 0.4em 0px;">Time moves in Marosia. When a player logs off, the world does not wait - time will pass. One In Game Hour = One Real Life HourOne In Game Day (12 In Game Hours) = 12 Real Life HoursOne In Game Year (20 In Game Days10 Real Life Days.
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 <td style="padding: 0.2em 0.4em 0px;">Hibernation <td style="padding: 0.2em 0.4em 0px;">Hibernation
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-<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="/web/20190829205941/http://www.wiki.marosia.com/index.php?title=Communication#Hiberation" title="Communication"> hibernating</a> characters will be checked to see if they are supposed to come out of that state.+<td style="padding: 0.2em 0.4em 0px;">Daily, <a href="https://www.marosia.com/doku/doku.php?id=account_settings&s[]=hibernation#Hibernation"> hibernating</a> characters will be checked to see if they are supposed to come out of that state.
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  • persistence.txt
  • Last modified: 2023/04/08 17:33
  • by poldora