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magic [2021/10/07 16:26]
poldora
magic [2022/04/24 10:59] (current)
poldora edited fire mage level 3
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 Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here.
 <h3><span class="mw-headline" id="Genetics">Genetics</span></h3> <h3><span class="mw-headline" id="Genetics">Genetics</span></h3>
-Magic can be inherited genetically by parents, or develop spontaneously at 'birth'.<br><br>If neither parent has magic, the child has a 10% chance of having magic. <br>If one of the parents has magic the chance increases to 50%.<br>If both parents have magic, the chance is 100%. <br><br>Regardless of whether the parents had magic or not, the element is chosen at random, and as such, the element the child is born with will not necessarily be the same as that of the parent. Whether a child has magic or not is determined at 'birth'but the child will not be able to tell whether they have magic or not until they are 10 years old.<br><br><b>Note:</b> If the parents have magic obtained by <I>catalysts</i>it does not count as having magic for the above percentages. Please refer to <a href="#Catalysts">Catalysts</a> for more information.+ 
 +All child characters have a separate roll for magic when they spawn in aged five. The chances of succeeding this roll are increased if either of the child's parents also successfully rolled for magic when they spawned in. 
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 +If neither parent has magic, the child has a 10% chance of having magic.  
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 +If one of the parents has magic the chance increases to 50%. 
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 +If both parents have magic, the chance is 100%.  
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 +If successful, the child'magic will emerge at age ten and can then be roleplayed and trained. The school of magic unlocked by the child is completely random and not influenced by what element their parent hasFor example, a child born to two natural wager mages has an equal chance of spawning with earth, fire, or air as they do water. 
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 +<b>Note:</b> If the parents have unlocked magic by using one or more catalysts, then this does not count as natural magic and does not influence the above percentages. Please refer to <a href="#Catalysts">Catalysts</a> for more information.
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 <h4>Learning from a Catalyst</h4> <h4>Learning from a Catalyst</h4>
-Any character over the age of 14 that does not already possess the magic tree of a catalyst can learn from one.+Any character over the age of 14 that does not already possess the same magic school of a catalyst can learn from one.
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 The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute. The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute.
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 <h2><span class="mw-headline" id="Elemental_Branches">Elemental Branches</span></h2> <h2><span class="mw-headline" id="Elemental_Branches">Elemental Branches</span></h2>
-Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The trees are listed here with their descriptions, as well as the abilities gained on each level.+Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The schools are listed here with their descriptions, as well as the abilities gained on each level.
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-Each tree also indicates a theme that is present for that element, however, it is up to the players to decide how heavy they lean into this lore.+Each school also indicates a theme that is present for that element, however, it is up to the players to decide how heavy they lean into this lore.
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 <h4>Level 3: Berserk</h4> <h4>Level 3: Berserk</h4>
  
-When activated, it forces a random character in the vicinity to hit another random person, either of which could be anyone including the casterThis attack does enforce a cooldown between attacker and victim, which is an hour long for the attacker who is not the mage, but does not initiate the mage's own normal attack delay. The spell itself has a cooldown of 24 hoursand outputs an event identifying the castermeaning this spell cannot be done secretly. For roleplay, making other players feel emotionally unstable is allowed.+The mage can attempt to manipulate those around them to cause friends to turn on each other. When activated, this ability causes all other characters within the same area as the mage to trigger a saving roll. If they pass, then they are unaffected. If they fail, then they attack a random character also within the same area - not including the mageCharacters can target themselves. These attacks ignore and do not trigger regular attack cooldowns or military group retaliations. A higher knowledge level increases the characters chances of not going berserk. Characters who are in a separate room to the mage will not be impacted - even if the window is open. The spell has a cooldown of 24 hours and identifies the castermeaning this spell cannot be done in secret. For roleplay, the mage can attempt to make other characters feel emotionally unstable.
  
 <h4>Level 4: Smokescreen</h4> <h4>Level 4: Smokescreen</h4>
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