magic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
magic [2020/09/19 21:56]
saph
magic [2021/04/19 20:02]
poldora removed two way
Line 5: Line 5:
   
  </div>  </div>
- <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>Having magic gives you access to a Magic menu where you can configure the various settings of your magic, and activate spells. You will know your character has magic if they are at least 10 years old and there is a Magic option under Actions. Note that when a character with magic dies, the magic dies with them. If they are revived in any way, the magic does not come back with them.+ <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p><b>Some parts of this page are outdated and will be updated soon!</b><br><br>Having magic gives you access to a Magic menu where you can configure the various settings of your magic, and activate spells. You will know your character has magic if they are at least 10 years old and there is a Magic option under Actions. Note that when a character with magic dies, the magic dies with them. If they are revived in any way, the magic does not come back with them.
 </p> </p>
 <div id="toc" class="toc"><div class="toctitle"><h2>Contents</h2></div> <div id="toc" class="toc"><div class="toctitle"><h2>Contents</h2></div>
Line 25: Line 25:
 <p>Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. <p>Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here.
 </p><p><b>Genetics</b> </p><p><b>Genetics</b>
-</p><p>Magic can be inherited genetically by parents, or develop spontaneously at birth. If neither parent has magic, the child has a 10% chance of having magic, but if one or both of the parents has magicthe chance increases to 50%. Regardless of whether the parents had magic or not, the element is chosen at random, and as such the element the child is born with will not necessarily be the same as that of the parent. Whether a child has magic or not is determined at birth, but the child will not be able to tell whether they have magic or not until they are 10 years old.+</p><p>Magic can be inherited genetically by parents, or develop spontaneously at birth. If neither parent has magic, the child has a 10% chance of having magic. If one of the parents has magic the chance increases to 50%, and if both of them do, the chance is 100%. Regardless of whether the parents had magic or not, the element is chosen at random, and as such the element the child is born with will not necessarily be the same as that of the parent. Whether a child has magic or not is determined at birth, but the child will not be able to tell whether they have magic or not until they are 10 years old.
  
 </p><p><b>Enlightenment</b> </p><p><b>Enlightenment</b>
Line 111: Line 111:
 <h4>Level 3: Telepathy</h4> <h4>Level 3: Telepathy</h4>
 <p> <p>
-The mage is now able to communicate over a distance to others by sending their voice straight to their mind. This will open a channel for the person to reply directly back to the mage's mind, allowing two-way conversations. This channel will remain open 24 hours after the last message, but can only be used once per message.+The mage is now able to communicate over a distance to others by sending their voice straight to their mind.
 </p> </p>
 <p> <p>
Line 118: Line 118:
 <h4>Level 4: Clairvoyance</h4> <h4>Level 4: Clairvoyance</h4>
 <p> <p>
-The mage is able to speak with the dead, and they are able to speak back to the mage, if they still have presence and choose to do so (the original player can choose to dismiss the attempt if they wish). The mage can do this once per year. The body of the deceased must be present in the area, and the timeframe for the dead character being able to reply is limited to 3 days after the attempt before the connection to that spirit closes completely again. They will only be able to discuss or reveal information obtained during the living mortal life of the corpse being used to set the connection. The option to use this power will be visible by looking at a corpse description while it is on the ground. The mage only gets one chance to ask their question, and the  deceased only gets one chance to reply - once the spirit replies, there will be no further opportunities for conversation in that particular casting.+The mage is able to speak with the dead, and they are able to speak back to the mage, if they still have presence and choose to do so (the original player can choose to dismiss the attempt if they wish). The mage can do this once per year. The body of the deceased must be present in the area, and the timeframe for the dead character to be able to reply is limited to 3 days after the attempt before the connection to that spirit closes completely again. They will only be able to discuss or reveal information obtained during the living mortal life of the corpse being used to set the connection. The option to use this power will be visible by looking at a corpse description while it is on the ground. The mage only gets one chance to ask their question, and the deceased only gets one chance to reply - once the spirit replies, there will be no further opportunities for conversation in that particular casting.
 </p> </p>
 <p> <p>
-The power of water has also extended the mage's reach to blood. Passively, the mage is able to see the bloodline of individuals, and their true blood-based familial relations, as well as their true names, and whether someone is inbred. The mage can also RP the manipulation of blood itself through telekinesisif desired, or as a form of damage in combat (within the bounds of the combat mechanics - remember, mechanics trump roleplay).+The power of water has also extended the mage's reach to blood. Passively, the mage is able to see the bloodline of individuals, and their true blood-based familial relations, as well as their true names, and whether someone is inbred. The mage can also RP the manipulation of blood itself through telekinesis if desired, or as a form of damage in combat (within the bounds of the combat mechanics - remember, mechanics trump roleplay).
 </p> </p>
 <h4>Level 5: Necromancy</h4> <h4>Level 5: Necromancy</h4>
  • magic.txt
  • Last modified: 2022/04/24 10:59
  • by poldora