Both sides previous revision
Previous revision
Next revision
|
Previous revision
Next revision
Both sides next revision
|
magic [2020/09/19 21:44] saph |
magic [2020/09/22 12:19] saph |
<p>Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. | <p>Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. |
</p><p><b>Genetics</b> | </p><p><b>Genetics</b> |
</p><p>Magic can be inherited genetically by parents, or develop spontaneously at birth. If neither parent has magic, the child has a 10% chance of having magic, but if one or both of the parents has magic, the chance increases to 50%. Regardless of whether the parents had magic or not, the element is chosen at random, and as such the element the child is born with will not necessarily be the same as that of the parent. Whether a child has magic or not is determined at birth, but the child will not be able to tell whether they have magic or not until they are 10 years old. | </p><p>Magic can be inherited genetically by parents, or develop spontaneously at birth. If neither parent has magic, the child has a 10% chance of having magic. If one of the parents has magic the chance increases to 50%, and if both of them do, the chance is 100%. Regardless of whether the parents had magic or not, the element is chosen at random, and as such the element the child is born with will not necessarily be the same as that of the parent. Whether a child has magic or not is determined at birth, but the child will not be able to tell whether they have magic or not until they are 10 years old. |
| |
</p><p><b>Enlightenment</b> | </p><p><b>Enlightenment</b> |
<h3><span class="mw-headline" id="Fire">Fire: The Destroyer</span></h3> | <h3><span class="mw-headline" id="Fire">Fire: The Destroyer</span></h3> |
<p> | <p> |
The fire element embodies destruction and chaos; it can be powerful, but unstable. The fire magic casting project requires 75 wood and 75 material. | The fire element embodies destruction and chaos; it can be powerful, but unstable. The fire magic casting project requires 35 wood and 35 material. |
</p> | </p> |
<h4>Level 2: Destruction</h4> | <h4>Level 2: Destruction</h4> |
<h3><span class="mw-headline" id="Air">Air: The Saboteur</span></h3> | <h3><span class="mw-headline" id="Air">Air: The Saboteur</span></h3> |
<p> | <p> |
The air element embodies sound and the force of the wind; it is subtle and often passive, yet what hangs in the air is often carried. The air magic casting project requires 75 ingredients and 75 material. | The air element embodies sound and the force of the wind; it is subtle and often passive, yet what hangs in the air is often carried. The air magic casting project requires 35 ingredients and 35 material. |
</p> | </p> |
<h4>Level 2: Sound</h4> | <h4>Level 2: Sound</h4> |
<h3><span class="mw-headline" id="Water">Water: The Seer</span></h3> | <h3><span class="mw-headline" id="Water">Water: The Seer</span></h3> |
<p> | <p> |
The water element embodies blood, clarity, and the spirit; water always finds its equilibrium, and no truth is out of its reach. The water magic casting project requires a total of 150 ingredients, 75 each of two different kinds. | The water element embodies blood, clarity, and the spirit; water always finds its equilibrium, and no truth is out of its reach. The water magic casting project requires a total of 70 ingredients, 35 each of two different kinds. |
</p> | </p> |
<h4>Level 2: Healing Touch</h4> | <h4>Level 2: Healing Touch</h4> |
<h3><span class="mw-headline" id="Earth">Earth: The Savant</span></h3> | <h3><span class="mw-headline" id="Earth">Earth: The Savant</span></h3> |
<p> | <p> |
The earth element embodies physical strength, growth, and adaptability. The earth magic casting project requires 75 stone and 75 herbs. | The earth element embodies physical strength, growth, and adaptability. The earth magic casting project requires 35 stone and 35 herbs. |
</p> | </p> |
<h4>Level 2: Poison Touch</h4> | <h4>Level 2: Poison Touch</h4> |