family

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family [2022/04/28 14:11]
poldora added alternate bearer information surrounding hibernation
family [2022/05/05 21:07]
poldora
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 <li>It has been at least 10 real days since the last mating between the two specific characters. (This does not affect mating with other characters)</li> <li>It has been at least 10 real days since the last mating between the two specific characters. (This does not affect mating with other characters)</li>
 </ul> </ul>
-<p>When selected a request is sent to the other character through an alert that they can accept if both characters are in the same location or reject. The requester is notified of their response via a global message (meaning all those present can see that the pair have mated), and a mating cooldown is set if accepted. <br>A mating will technically fail if the female is already waiting for a child (with the same or a different male) when a mate offer is accepted, but one will never know if this happens before a child is born, making the father unclear. <br>Attempting multiple matings does nothing to increase probability. The female will not know if it was fully successful until a child is spawned with her in 3 to 6 days' time, even though she may receive sensing life messages. See <a href="#Gestation"><span class="toctext">Gestation</span></a> for further information. +<p>When selected a request is sent to the other character through an alert that they can accept if both characters are in the same location or reject. The requester is notified of their response via a global message (meaning all those present can see that the pair have mated), and a mating cooldown is set if accepted. <br>A mating will technically fail if the bearer is already waiting for a child (with the same or a different genetic partner) when a mate offer is accepted, but one will never know if this happens before a child is born, making the other genetic contributor unclear. <br>Attempting multiple matings does nothing to increase probability. The bearer will not know if it was fully successful until a child is spawned with them in 3 to 6 days' time, even though they may be in receipt of the pink sensing the possibility of life at the top of their UI. See <a href="#Gestation"><span class="toctext">Gestation</span></a> for further information. 
-<br><i>Note: It is possible to summon life without officially requesting to mate.  For example, life might be summoned either through gods, quests, or excessive ERP.</i>+<br>
 </p> </p>
  
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 </div> </div>
 <h2><span class="mw-headline" id="Genetics">Genetics</span></h2> <h2><span class="mw-headline" id="Genetics">Genetics</span></h2>
-<p>The genetics of a child are decided by averaging the skill levels of the parents while attributes are set for base levels with racial bonuses. This means that characters interested in a strong family bloodline will want to look for mates with equal or better skills.<br> Children learn at the same rate as adults but they drive down the pace of projects; any effort that would have been completed in that hour is halved when any child is present on the project. A child can be spawned with natural <a href="http://www.marosia.com/doku/doku.php?id=magic" title="Magic">magic</a>, the base chance of receiving this is 10%, but if the parents of the child have magic (natural or learned) it increases the chance of inheritance. If one parent has magic, it's a 50% chance the child will have magic, but if both parents have magic the child will have 100% chance to inherit. <br><br><b> Please note the type of magic is not inherited, only the chance of having the skill and Magical Parents have a lower fertility rate.</b>+<p>The genetics of a child are decided by averaging the skill levels of the parentswhile attributes are set for base levels with racial bonuses. This means that characters interested in a strong family bloodline will want to look for mates with equal or better skills.<br> Children learn at the same rate as adults but they drive down the pace of projects; any effort that would have been completed in that hour is halved when any child is present on the project. A child can be spawned with natural <a href="http://www.marosia.com/doku/doku.php?id=magic" title="Magic">magic</a>, the base chance of receiving this is 10%, but if the parents of the child have magic (natural only) it increases the chance of inheritance. If one parent has magic, it's a 50% chance the child will have magic, but if both parents have magic the child will have 100% chance to inherit. <br><br><b> Please note the type of magic is not inherited, only the chance of having the skill. Also, Magical Parents have a lower fertility rate.</b>
 </p> </p>
 <h2><span class="mw-headline" id="Inbreeding">Inbreeding</span></h2> <h2><span class="mw-headline" id="Inbreeding">Inbreeding</span></h2>
 <p>If the parents of a child are too closely related, there is a chance they will be mechanically defined as “inbred". This may occur if the parents are within two vertical steps (parents or grandparents) or two horizontal steps (siblings, cousin) of the same family branch. The chance for cousins to produce an inbred child is 50%.  All other relations listed above result in a 100% chance of producing an inbred child.  <p>If the parents of a child are too closely related, there is a chance they will be mechanically defined as “inbred". This may occur if the parents are within two vertical steps (parents or grandparents) or two horizontal steps (siblings, cousin) of the same family branch. The chance for cousins to produce an inbred child is 50%.  All other relations listed above result in a 100% chance of producing an inbred child. 
 <br><br> <br><br>
-</p><p>If a child is inbred, they will begin with lowest possible stats (no benefit from genetic inheritance or from racial bonus).  Additionally, one attribute (and all of its related skills) will forever be stunted at its lowest level (it cannot gain experience).  Finally, the child will only receive the basic 10% chance to have magical ability, regardless of whether one or both parents have magic. An inbred child is indicated by looking at the Character menu near the racial description, other characters cannot see this status. The attribute and its associated skills which have been stunted will be indicated on the character skills sheet as having grey labels.+</p><p>If a child is inbred, they will begin with the lowest possible stats (no benefit from genetic inheritance or from racial bonus).  Additionally, one attribute (and all of its related skills) will forever be stunted at its lowest level (it cannot gain experience).  Finally, the child will only receive the basic 10% chance to have magical ability, regardless of whether one or both parents have magic. An inbred child is indicated by looking at the Character menu near the racial description, other characters cannot see this status. The attribute and its associated skills which have been stunted will be indicated on the character skills sheet as having grey labels.
 </p> </p>
 <h2><span class="mw-headline" id="Gestation">Gestation</span></h2> <h2><span class="mw-headline" id="Gestation">Gestation</span></h2>
  • family.txt
  • Last modified: 2023/07/02 13:26
  • by poldora