facilities

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facilities [2020/04/06 20:56]
aster
facilities [2021/03/26 21:04] (current)
poldora
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 </div> </div>
  <h1 id="firstHeading" class="firstHeading" lang="en">Facilities</h1>  <h1 id="firstHeading" class="firstHeading" lang="en">Facilities</h1>
- +
  </div>  </div>
 + <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><div id="toc" class="toc"><div class="toctitle"><h2>Contents</h2></div>
 +<ul>
 +<li class="toclevel-1 tocsection-1"><a href="#Access"><span class="tocnumber">1</span> <span class="toctext">Access</span></a></li>
 +<li class="toclevel-1 tocsection-2"><a href="#Destruction"><span class="tocnumber">2</span> <span class="toctext">Destruction</span></a></li>
 +<li class="toclevel-1 tocsection-3"><a href="#Facilities"><span class="tocnumber">3</span> <span class="toctext">Facilities</span></a></li>
 +<li class="toclevel-1 tocsection-4"><a href="#Building Build Requirements"><span class="tocnumber">4</span> <span class="toctext">Building Build Requirements</span></a></li>
 +</ul>
 +</div>
  <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><h2><span class="mw-headline" id="Access">Access</span></h2>  <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><h2><span class="mw-headline" id="Access">Access</span></h2>
 <p>Buildings which have special functionality, by adding or expanding features, are facilities. Access to their abilities is decided by leadership, and can used by everyone, citizens, or just leadership. You can see what access levels are set to what buildings under the Benefits section in a town menu. <p>Buildings which have special functionality, by adding or expanding features, are facilities. Access to their abilities is decided by leadership, and can used by everyone, citizens, or just leadership. You can see what access levels are set to what buildings under the Benefits section in a town menu.
 </p> </p>
 <h2><span class="mw-headline" id="Destruction">Destruction</span></h2> <h2><span class="mw-headline" id="Destruction">Destruction</span></h2>
-<p>Room destruction uses engineering and can be started at any time by a person older than 13, if you have a battering ram and it can be done inside and outside. When starting the project, a message is sent into the room to make those inside aware. If destruction completes, all items and people within will be exposed to the outside area and the room will be permanently removed along with any locks inside. Any rooms connected to the one which was destroyed will have outside exposure.+<p>Room destruction uses engineering and can be started at any time by a person older than 13, if you have a battering ram and it can be done inside and outside. When starting the project, a message is sent into the room to make those inside aware. If destruction completes, all items and people within will be exposed to the outside area, individuals will be subdued and the room will be permanently removed along with any locks inside. Any rooms connected to the one which was destroyed will have outside exposure.
 <br><br> <br><br>
 For example, say there is a building which looks like this: Entrance -&gt; Living Room -&gt; Kitchen. If you destroy the entrance, you will expose the living room . If you destroy the living room you will expose the kitchen. It takes half the amount of time to destroy a room as it does to build one. When a room has been destroyed, events will show who was revealed from the room and what items were inside. For example, say there is a building which looks like this: Entrance -&gt; Living Room -&gt; Kitchen. If you destroy the entrance, you will expose the living room . If you destroy the living room you will expose the kitchen. It takes half the amount of time to destroy a room as it does to build one. When a room has been destroyed, events will show who was revealed from the room and what items were inside.
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 <li> Farm: Increases the production of all ingredients by 50%. Can only be built on location with access to crops.</li> <li> Farm: Increases the production of all ingredients by 50%. Can only be built on location with access to crops.</li>
 <li> Garden: Increases the production of all herbs by 50%. Can only be built on location with access to herbs.</li> <li> Garden: Increases the production of all herbs by 50%. Can only be built on location with access to herbs.</li>
-<li> Barn: Increases production from domesticated animals by 50%. Increases regen of tamed animals from +6 health per real day to +12.</li>+<li> Barn: Increases production speed of ranching projects from domesticated animals by 50%. Increases regen of tamed animals from +6 health per real day to +12.</li>
 <li> Lumber Mill: Increases production from wood harvesting by 50%. Can only be built on location with access to wood.</li> <li> Lumber Mill: Increases production from wood harvesting by 50%. Can only be built on location with access to wood.</li>
 <li> Dock: Increases production from fishing by 50%. Can only be built on location with access to fish.</li> <li> Dock: Increases production from fishing by 50%. Can only be built on location with access to fish.</li>
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 <i>A town hall is required and only one is allowed per location, except for the castle.</i><br> <i>A town hall is required and only one is allowed per location, except for the castle.</i><br>
 </p> </p>
-<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 1% chance per tick. It eliminates attacks on tamed animals altogether.</li>+<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 3% chance per tick. It eliminates attacks on tamed animals altogether.</li>
 <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li> <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li>
 <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li> <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li>
Line 72: Line 80:
 <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li> <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li>
 <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li> <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li>
 +<h2><span class="mw-headline" id="Building Build Requirements">Building Build Requirements</span></h2>
 +<div class="table-responsive">
 +<table id="buildingTable" class="table table-bordered table-striped table-hover">
 +  <thead>
 +    <tr>
 +            <th onclick="sortTable(0, 'buildingTable')" scope="col">Building Name</th>
 +            <th onclick="sortTable(1, 'buildingTable')" scope="col">Pre-Requisit</th>
 +            <th onclick="sortTable(2, 'buildingTable')" scope="col">Benefit</th>
 +            <th onclick="sortTable(3, 'buildingTable')" scope="col">Wood Needed</th>
 +            <th onclick="sortTable(4, 'buildingTable')" scope="col">Stone Needed</th>
 +            <th onclick="sortTable(5, 'buildingTable')" scope="col">Tool Needed</th>
 +            <th onclick="sortTable(6, 'buildingTable')" scope="col">Effort</th>
 + </tr>
 +  </thead>
 +  <tbody>
 + <tr>
 +  <td>Alchemy Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Apothecary</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Alembic</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Armor Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Bank</td>
 +  <td>Town Hall</td>
 +  <td>Store Coins</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Barn</td>
 +  <td>None</td>
 +  <td>Animal Benefits</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Castle</td>
 +  <td>Town Hall</td>
 +  <td>Secure from Crowbars/Lockpicks</td>
 +  <td>500</td>
 +  <td>1000</td>
 +  <td>Hammer & Saw</td>
 +  <td>500</td>
 + </tr>
 + <tr>
 +  <td>Clothing Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Container Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 +<tr>
 +  <td>Dock</td>
 +  <td>Location with Fish</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Saw</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Farm</td>
 +  <td>Ingredient Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Food Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Furniture Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Garden</td>
 +  <td>Herb Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>150</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Guard Barracks</td>
 +  <td>Town Hall</td>
 +  <td>Guard System</td>
 +  <td>100</td>
 +  <td>200</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Jewelry Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Kobold Den</td>
 +  <td>Kobold Race</td>
 +  <td>Racial Perk</td>
 +  <td>0</td>
 +  <td>50</td>
 +  <td>None</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Library</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Books</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Lumber Mill</td>
 +  <td>Wood Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Machine Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Metal Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Marketplace</td>
 +  <td>Warehouse</td>
 +  <td>Coin System</td>
 +  <td>250</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Mine</td>
 +  <td>Metal Vein Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>0</td>
 +  <td>200</td>
 +  <td>Pickaxe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Monument</td>
 +  <td>None</td>
 +  <td>Aesthetic</td>
 +  <td>0</td>
 +  <td>100</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Quarry</td>
 +  <td>Stone Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Stone Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>0</td>
 +  <td>250</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Tool Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Town Hall</td>
 +  <td>None</td>
 +  <td>Town Settlement</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Saw</td>
 +  <td>300</td>
 + </tr>
 +<tr>
 +  <td>Walls</td>
 +  <td>Town Hall</td>
 +  <td>Animal Benefits</td>
 +  <td>0</td>
 +  <td>300</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Warehouse</td>
 +  <td>None</td>
 +  <td>Large Storage & Coin System</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Hammer</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Watchtower</td>
 +  <td>Town Hall</td>
 +  <td>Advanced Sight</td>
 +  <td>200</td>
 +  <td>100</td>
 +  <td>Saw</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Weapon Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Wooden Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>250</td>
 +  <td>0</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Workshop</td>
 +  <td>None</td>
 +  <td>Craft Furniture</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 +</tbody>
 +</table>
 +</div>
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  • facilities.1586206603.txt.gz
  • Last modified: 2020/04/06 20:56
  • by aster