facilities

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facilities [2020/07/05 00:22]
aster
facilities [2020/10/14 00:00]
poldora added table
Line 72: Line 72:
 <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li> <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li>
 <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li> <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li>
 +<h2><span class="mw-headline" id="Building Build Requirements">Building Build Requirements</span></h2>
 +<div class="table-responsive">
 +<table id="animalTable" class="table table-bordered table-striped table-hover">
 +  <thead>
 +    <tr>
 +            <th onclick="sortTable(0, 'animalTable')" scope="col">Building Name</th>
 +            <th onclick="sortTable(1, 'animalTable')" scope="col">Pre-Requisit</th>
 +            <th onclick="sortTable(2, 'animalTable')" scope="col">Benefit</th>
 +            <th onclick="sortTable(3, 'animalTable')" scope="col">Wood Needed</th>
 +            <th onclick="sortTable(4, 'animalTable')" scope="col">Stone Needed</th>
 +            <th onclick="sortTable(5, 'animalTable')" scope="col">Tool Needed</th>
 +            <th onclick="sortTable(6, 'animalTable')" scope="col">Effort</th>
 + </tr>
 +  </thead>
 +  <tbody>
 + <tr>
 +  <td>Alchemy Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Apothecary</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Alembic</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Armor Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Bank</td>
 +  <td>Town Hall</td>
 +  <td>Store Coins</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Barn</td>
 +  <td>None</td>
 +  <td>Animal Benefits</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Castle</td>
 +  <td>Town Hall</td>
 +  <td>Secure from Crowbars/Lockpicks</td>
 +  <td>500</td>
 +  <td>1000</td>
 +  <td>Hammer & Saw</td>
 +  <td>500</td>
 + </tr>
 + <tr>
 +  <td>Clothing Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Container Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Farm</td>
 +  <td>Ingredient Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Food Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Furniture Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Garden</td>
 +  <td>Herb Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>150</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Guard Barracks</td>
 +  <td>Town Hall</td>
 +  <td>Guard System</td>
 +  <td>100</td>
 +  <td>200</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Jewelry Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Kobold Den</td>
 +  <td>Kobold Race</td>
 +  <td>Racial Perk</td>
 +  <td>0</td>
 +  <td>50</td>
 +  <td>None</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Library</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Books</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Lumber Mill</td>
 +  <td>Wood Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Machine Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Metal Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Marketplace</td>
 +  <td>MISSING DATA</td>
 +  <td>Coin System</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 + </tr>
 + <tr>
 +  <td>Mine</td>
 +  <td>Metal Vein Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>0</td>
 +  <td>200</td>
 +  <td>Pickaxe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Monument</td>
 +  <td>None</td>
 +  <td>Aesthetic</td>
 +  <td>0</td>
 +  <td>100</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Quarry</td>
 +  <td>Stone Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Stone Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>0</td>
 +  <td>250</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Tool Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Town Hall</td>
 +  <td>None</td>
 +  <td>Town Settlement</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Saw</td>
 +  <td>300</td>
 + </tr>
 + <tr>
 +  <td>Warehouse</td>
 +  <td>None</td>
 +  <td>Large Storage & Coin System</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Hammer</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Watchtower</td>
 +  <td>Town Hall</td>
 +  <td>Advanced Sight</td>
 +  <td>200</td>
 +  <td>100</td>
 +  <td>Saw</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Weapon Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Wooden Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>250</td>
 +  <td>0</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Workshop</td>
 +  <td>None</td>
 +  <td>Craft Furniture</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 +</tbody>
 +</table>
 +</div>
 +<script type="text/javascript">/*<![CDATA[*/
 +function sortTable(n, tableId) {
 +    var shouldSwitch, switchCount = 0;
 +    var table = document.getElementById(tableId);
 +    var switching = true;
 +
 +    var dir = "asc";
 +
 +    while (switching) {
 +        switching = false;
 +        var rows = table.rows;
 +
 +        for (var i = 1; i < (rows.length - 1); i++) {
 +            shouldSwitch = false;
 +
 +            var x = rows[i].getElementsByTagName("TD")[n];
 +            var y = rows[i + 1].getElementsByTagName("TD")[n];
 +
 +            if (dir == "asc") {
 +                if ((!isNaN(x.innerHTML) && parseFloat(x.innerHTML) > parseFloat(y.innerHTML)) ||
 +                        (isNaN(x.innerHTML) && x.innerHTML.toLowerCase() > y.innerHTML.toLowerCase())) {
 +                    shouldSwitch = true;
 +                    break;
 +                }
 +            } else if (dir == "desc") {
 +                if ((!isNaN(x.innerHTML) && parseFloat(x.innerHTML) < parseFloat(y.innerHTML)) ||
 +                        (isNaN(x.innerHTML) && x.innerHTML.toLowerCase() < y.innerHTML.toLowerCase())) {
 +                    shouldSwitch = true;
 +                    break;
 +                }
 +            }
 +        }
 +        if (shouldSwitch) {
 +            rows[i].parentNode.insertBefore(rows[i + 1], rows[i]);
 +            switching = true;
 +            switchCount++;
 +        } else {
 +            if (switchCount == 0 && dir == "asc") {
 +                dir = "desc";
 +                switching = true;
 +            }
 +        }
 +    }
 +}
 +/*!]]>*/</script>
 </html> </html>
  • facilities.txt
  • Last modified: 2021/03/26 21:04
  • by poldora