facilities

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facilities [2020/04/06 20:56]
aster
facilities [2020/10/14 00:00]
poldora added table
Line 49: Line 49:
 <i>A town hall is required and only one is allowed per location, except for the castle.</i><br> <i>A town hall is required and only one is allowed per location, except for the castle.</i><br>
 </p> </p>
-<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 1% chance per tick. It eliminates attacks on tamed animals altogether.</li>+<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 3% chance per tick. It eliminates attacks on tamed animals altogether.</li>
 <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li> <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li>
 <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li> <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li>
Line 72: Line 72:
 <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li> <li>One den can only be connected to one other den at a time. Multiple dens can be built on one tile.</li>
 <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li> <li>Anyone 14 or over can destroy a Kobold den without tools, resulting in anything inside the den falling out and any Kobolds travelling at the time of destruction will be exposed and subdued.</li>
 +<h2><span class="mw-headline" id="Building Build Requirements">Building Build Requirements</span></h2>
 +<div class="table-responsive">
 +<table id="animalTable" class="table table-bordered table-striped table-hover">
 +  <thead>
 +    <tr>
 +            <th onclick="sortTable(0, 'animalTable')" scope="col">Building Name</th>
 +            <th onclick="sortTable(1, 'animalTable')" scope="col">Pre-Requisit</th>
 +            <th onclick="sortTable(2, 'animalTable')" scope="col">Benefit</th>
 +            <th onclick="sortTable(3, 'animalTable')" scope="col">Wood Needed</th>
 +            <th onclick="sortTable(4, 'animalTable')" scope="col">Stone Needed</th>
 +            <th onclick="sortTable(5, 'animalTable')" scope="col">Tool Needed</th>
 +            <th onclick="sortTable(6, 'animalTable')" scope="col">Effort</th>
 + </tr>
 +  </thead>
 +  <tbody>
 + <tr>
 +  <td>Alchemy Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Apothecary</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Alembic</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Armor Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Bank</td>
 +  <td>Town Hall</td>
 +  <td>Store Coins</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Barn</td>
 +  <td>None</td>
 +  <td>Animal Benefits</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Castle</td>
 +  <td>Town Hall</td>
 +  <td>Secure from Crowbars/Lockpicks</td>
 +  <td>500</td>
 +  <td>1000</td>
 +  <td>Hammer & Saw</td>
 +  <td>500</td>
 + </tr>
 + <tr>
 +  <td>Clothing Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Container Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Farm</td>
 +  <td>Ingredient Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Food Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Furniture Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Garden</td>
 +  <td>Herb Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>150</td>
 +  <td>0</td>
 +  <td>Hoe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Guard Barracks</td>
 +  <td>Town Hall</td>
 +  <td>Guard System</td>
 +  <td>100</td>
 +  <td>200</td>
 +  <td>Hammer & Saw</td>
 +  <td>200</td>
 + </tr>
 + <tr>
 +  <td>Jewelry Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Kobold Den</td>
 +  <td>Kobold Race</td>
 +  <td>Racial Perk</td>
 +  <td>0</td>
 +  <td>50</td>
 +  <td>None</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Library</td>
 +  <td>Town Hall</td>
 +  <td>Craft: Books</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Lumber Mill</td>
 +  <td>Wood Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Machine Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Metal Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Marketplace</td>
 +  <td>MISSING DATA</td>
 +  <td>Coin System</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 +  <td>MISSING DATA</td>
 + </tr>
 + <tr>
 +  <td>Mine</td>
 +  <td>Metal Vein Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>0</td>
 +  <td>200</td>
 +  <td>Pickaxe</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Monument</td>
 +  <td>None</td>
 +  <td>Aesthetic</td>
 +  <td>0</td>
 +  <td>100</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Quarry</td>
 +  <td>Stone Biome</td>
 +  <td>Faster Gathering</td>
 +  <td>300</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>50</td>
 + </tr>
 + <tr>
 +  <td>Stone Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>0</td>
 +  <td>250</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Tool Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Town Hall</td>
 +  <td>None</td>
 +  <td>Town Settlement</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Saw</td>
 +  <td>300</td>
 + </tr>
 + <tr>
 +  <td>Warehouse</td>
 +  <td>None</td>
 +  <td>Large Storage & Coin System</td>
 +  <td>150</td>
 +  <td>150</td>
 +  <td>Hammer</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Watchtower</td>
 +  <td>Town Hall</td>
 +  <td>Advanced Sight</td>
 +  <td>200</td>
 +  <td>100</td>
 +  <td>Saw</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Weapon Factory</td>
 +  <td>None</td>
 +  <td>Stacked Projects</td>
 +  <td>100</td>
 +  <td>100</td>
 +  <td>None</td>
 +  <td>100</td>
 + </tr>
 + <tr>
 +  <td>Wooden Residence</td>
 +  <td>None</td>
 +  <td>Healing Benefit</td>
 +  <td>250</td>
 +  <td>0</td>
 +  <td>None</td>
 +  <td>150</td>
 + </tr>
 + <tr>
 +  <td>Workshop</td>
 +  <td>None</td>
 +  <td>Craft Furniture</td>
 +  <td>100</td>
 +  <td>0</td>
 +  <td>Hammer</td>
 +  <td>100</td>
 + </tr>
 +</tbody>
 +</table>
 +</div>
 +<script type="text/javascript">/*<![CDATA[*/
 +function sortTable(n, tableId) {
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 +}
 +/*!]]>*/</script>
 </html> </html>
  • facilities.txt
  • Last modified: 2021/03/26 21:04
  • by poldora