facilities

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facilities [2020/04/06 20:56]
aster
facilities [2020/07/05 00:22]
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 <i>A town hall is required and only one is allowed per location, except for the castle.</i><br> <i>A town hall is required and only one is allowed per location, except for the castle.</i><br>
 </p> </p>
-<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 1% chance per tick. It eliminates attacks on tamed animals altogether.</li>+<ul><li> Walls: Significantly reduces the risk of animal attacks and spawning. It reduces attacks to 3% chance per tick. It eliminates attacks on tamed animals altogether.</li>
 <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li> <li> Bank: Allows employers to pay employees without being on site. Access to bank accounts which keep their money, enabling inheritance. You may have up to 10 separate accounts with different heirs. To set someone as an heir to an account, the person must be with you in the bank when you want to create it. If there is no heir listed, or if the heir is not alive either, then the money will be moved to the treasury of the town. Banks do have a 7 day delay following a death for inheritance. Also allows the unlimited creation of currency after completed minting project. Minting does not use a skill for speed, it is always one per hour and minting projects do not provide experience.</li>
 <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li> <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</li>
  • facilities.txt
  • Last modified: 2021/03/26 21:04
  • by poldora