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facilities [2020/02/03 11:03] poldora added reg |
facilities [2020/02/03 15:00] poldora link fix |
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<li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</ | <li> Watchtower: Allows town residents to see people on an adjacent tile. When inside the building, you can click on a map tile to see if there are people present on it, and if anyone is on the adjacent roads. You will also get a personal event inside a watchtower any time someone arrives at a map tile adjacent to town if present in the watchtower during arrival. If the building functionality has been restricted, you will be temporarily blinded when trying to look out from the watch tower. Watchtowers do not notify when someone leaves a tile, only when they arrive.</ | ||
<li> Market: Marketplaces allow towns to set up areas where others can freely trade with the town supply without leaders having to necessarily be present. The marketplace requires a warehouse to be built first, which will hold the inventory of goods intended for trade. While in a marketplace, | <li> Market: Marketplaces allow towns to set up areas where others can freely trade with the town supply without leaders having to necessarily be present. The marketplace requires a warehouse to be built first, which will hold the inventory of goods intended for trade. While in a marketplace, | ||
- | <li> Guard Barracks: Allows leaders to manage <a href="/ | + | <li> Guard Barracks: Allows leaders to manage <a href="https:// |
<li> Castle: A huge fortification that is completely resistant to crowbar and lockpick break-ins. It can be forcefully entered only by siege with a battering ram. Acts as a residence. It still requires a town hall, but you can have multiple in the same location.</ | <li> Castle: A huge fortification that is completely resistant to crowbar and lockpick break-ins. It can be forcefully entered only by siege with a battering ram. Acts as a residence. It still requires a town hall, but you can have multiple in the same location.</ | ||
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