facilities

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facilities [2020/01/05 14:43]
aster created
facilities [2020/02/03 11:03]
poldora added reg
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 <li> Guard Barracks: Allows leaders to manage <a href="/web/20190610162236/http://www.wiki.marosia.com/index.php?title=Guards" title="Guards">guards</a> which allow an area to have some extra amount of protection even if the players are not online.</li> <li> Guard Barracks: Allows leaders to manage <a href="/web/20190610162236/http://www.wiki.marosia.com/index.php?title=Guards" title="Guards">guards</a> which allow an area to have some extra amount of protection even if the players are not online.</li>
 <li> Castle: A huge fortification that is completely resistant to crowbar and lockpick break-ins. It can be forcefully entered only by siege with a battering ram. Acts as a residence. It still requires a town hall, but you can have multiple in the same location.</li></ul> <li> Castle: A huge fortification that is completely resistant to crowbar and lockpick break-ins. It can be forcefully entered only by siege with a battering ram. Acts as a residence. It still requires a town hall, but you can have multiple in the same location.</li></ul>
 +<p><b>Regeneration Boosters</b><br> 
 +<i>These are listed above but also provide advanced healing if certain <a href="https://www.marosia.com/doku/doku.php?id=combat#Healing_Damage" title="Healing Damage">conditions</a> are met.</i><br> 
 +</p> 
 +<ul><li>Castle</li> 
 +<li>Apothecary</li> 
 +<li>Internal Room: A room built inside another building such as a watchtower (Not the Entrance).</li> 
 +<li>Stone or Wood Residence</li>
 </html> </html>
  • facilities.txt
  • Last modified: 2021/03/26 21:04
  • by poldora