crafting

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
crafting [2020/03/07 23:43]
aster
crafting [2021/05/27 19:58] (current)
poldora
Line 14: Line 14:
 <li class="toclevel-1 tocsection-6"><a href="#Tailoring"><span class="tocnumber">6</span> <span class="toctext">Tailoring</span></a></li> <li class="toclevel-1 tocsection-6"><a href="#Tailoring"><span class="tocnumber">6</span> <span class="toctext">Tailoring</span></a></li>
 <li class="toclevel-1 tocsection-7"><a href="#Alchemy"><span class="tocnumber">7</span> <span class="toctext">Alchemy</span></a></li> <li class="toclevel-1 tocsection-7"><a href="#Alchemy"><span class="tocnumber">7</span> <span class="toctext">Alchemy</span></a></li>
 +<li class="toclevel-1 tocsection-8"><a href="#Books"><span class="tocnumber">8</span> <span class="toctext">Books</span></a></li>
 </ul> </ul>
 </div> </div>
Line 139: Line 140:
 </p> </p>
 <h2><span class="mw-headline" id="Tailoring">Tailoring</span></h2> <h2><span class="mw-headline" id="Tailoring">Tailoring</span></h2>
-<p>Clothing has several optional resource slots for adding accents and detail, as well as adjusting quality. A character has no limit on the amount of clothing they can wear, or even on how many of the same type (though they are limited by how much weight they can carry). With the flexible crafting system and array of materials in the world, possibilities will vary. Leather is also available as a material to use after making it with hide and a tanning rack. Check out the <a href="/web/20190610162129/http://www.wiki.marosia.com/index.php?title=Items" title="Items">items</a> section to see the full list of possible clothing options. The abstractness of the initial choices is on purpose to allow the creativity in the descriptions to stand out!+<p>Clothing has several optional resource slots for adding accents and detail, as well as adjusting quality. A character has no limit on the amount of clothing they can wear, or even on how many of the same type (though they are limited by how much weight they can carry). With the flexible crafting system and array of materials in the world, possibilities will vary. Leather is also available as a material to use after making it with hide and a tanning rack. Check out the <a href="https://www.marosia.com/doku/doku.php?id=items">items</a> section to see the full list of possible clothing options. The abstractness of the initial choices is on purpose to allow the creativity in the descriptions to stand out!
 </p> </p>
 <h2><span class="mw-headline" id="Alchemy">Alchemy</span></h2> <h2><span class="mw-headline" id="Alchemy">Alchemy</span></h2>
Line 146: Line 147:
 </p><p><b>Antidote</b>: Can be used to cure a poisoned character immediately, but they only cure poisons which match them precisely in quality. This means that antidotes will most often need to use similar or matching combination of ingredients to that of the poison it must cure, or they must be made with varying levels of alchemy skill. When an antidote is made, its quality is rounded to the nearest integer, and unlike other crafted items, skill is not taken into account for determining its quality - only herb quality matters. </p><p><b>Antidote</b>: Can be used to cure a poisoned character immediately, but they only cure poisons which match them precisely in quality. This means that antidotes will most often need to use similar or matching combination of ingredients to that of the poison it must cure, or they must be made with varying levels of alchemy skill. When an antidote is made, its quality is rounded to the nearest integer, and unlike other crafted items, skill is not taken into account for determining its quality - only herb quality matters.
 </p> </p>
 +
 +<h2><span class="mw-headline" id="Books">Books</span></h2>
 +
 +Books can be <b>created</b> by having a library on tile and having access to a stack of two material. They take 1 effort to create.
 +<br>
 +<br>
 +Books can be <b>bound</b> at any point, providing the character is not walking or on animal-back down a road. Binding makes the book uneditable with the exception of the title. All notes inside the book cannot be changed nor removed and no notes can be added. Binding takes 1 effort.
 +<br><br>
 +<b>Copying</b> books is an action that can only be performed on a bound book.
 +<br>
 +The project can be started from the crafting menu, under containers. They can only be started on a tile with a library and with access to a stack of two material. The effort is 5 plus 1 per note in the book. The project uses the manufacturing skill and can be worked on by unlimited participants. To start the project, the bound book with be temporarily consumed into the project and returned with the copy upon completion, both copies will go into the starter's inventory even if the original copy was on the ground. Should you cancel midway, the original book will be returned along with the material, a partial copy will not be generated.
 </html> </html>
  • crafting.1583624614.txt.gz
  • Last modified: 2020/03/07 23:43
  • by aster