crafting

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crafting [2020/01/05 14:38]
aster created
crafting [2020/03/23 22:08]
poldora updated link
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 <p>Tools make up 50% of the effort contributed each hour to make or gather something. Tools that have a quality less than your own skill will make work take longer. Tools that have a quality higher than your skill will boost work and make it faster. It is ideal pay attention to whether you have outgrown your tools, and to have the highest quality tool possibly so you can get the biggest boosts. Below is a table that shows results of project contributions changing depending on skill with tool/machine quality. <p>Tools make up 50% of the effort contributed each hour to make or gather something. Tools that have a quality less than your own skill will make work take longer. Tools that have a quality higher than your skill will boost work and make it faster. It is ideal pay attention to whether you have outgrown your tools, and to have the highest quality tool possibly so you can get the biggest boosts. Below is a table that shows results of project contributions changing depending on skill with tool/machine quality.
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-<a href="/web/20190610162129/http://www.wiki.marosia.com/index.php?title=File:Toolquality.png" class="image"><img alt="Toolquality.png" src="/web/20190610162129im_/http://www.wiki.marosia.com/images/8/89/Toolquality.png" width="815" height="157"></a> 
 </p> </p>
 <h2><span class="mw-headline" id="Cooking">Cooking</span></h2> <h2><span class="mw-headline" id="Cooking">Cooking</span></h2>
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 </p> </p>
 <h2><span class="mw-headline" id="Tailoring">Tailoring</span></h2> <h2><span class="mw-headline" id="Tailoring">Tailoring</span></h2>
-<p>Clothing has several optional resource slots for adding accents and detail, as well as adjusting quality. A character has no limit on the amount of clothing they can wear, or even on how many of the same type (though they are limited by how much weight they can carry). With the flexible crafting system and array of materials in the world, possibilities will vary. Leather is also available as a material to use after making it with hide and a tanning rack. Check out the <a href="/web/20190610162129/http://www.wiki.marosia.com/index.php?title=Items" title="Items">items</a> section to see the full list of possible clothing options. The abstractness of the initial choices is on purpose to allow the creativity in the descriptions to stand out!+<p>Clothing has several optional resource slots for adding accents and detail, as well as adjusting quality. A character has no limit on the amount of clothing they can wear, or even on how many of the same type (though they are limited by how much weight they can carry). With the flexible crafting system and array of materials in the world, possibilities will vary. Leather is also available as a material to use after making it with hide and a tanning rack. Check out the <a href="https://www.marosia.com/doku/doku.php?id=items">items</a> section to see the full list of possible clothing options. The abstractness of the initial choices is on purpose to allow the creativity in the descriptions to stand out!
 </p> </p>
 <h2><span class="mw-headline" id="Alchemy">Alchemy</span></h2> <h2><span class="mw-headline" id="Alchemy">Alchemy</span></h2>
  • crafting.txt
  • Last modified: 2021/05/27 19:58
  • by poldora