communication

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communication [2020/05/31 03:35]
saph
communication [2020/12/28 20:49] (current)
poldora added subdue info
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 </div> </div>
 <h2><span class="mw-headline" id="Direct_Adjustment">Direct Adjustment</span></h2> <h2><span class="mw-headline" id="Direct_Adjustment">Direct Adjustment</span></h2>
-<p><b>Windows (DISABLED)</b>:  +<p><b>Windows</b>:  
-An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the 'outside' area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn't already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/closed from the objects screen.+An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (and vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the 'outside' area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn't already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/closed from the objects screen.
 </p><p><br> </p><p><br>
 <b>Knocking</b>:  <b>Knocking</b>: 
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 </p><p><br> </p><p><br>
 <b>Battering Ram</b>:  <b>Battering Ram</b>: 
-Effective against <a href="http://www.marosia.com/doku/doku.php?id=facilities" title="Facilities"> castles</a> which are otherwise impossible to access when locked. Ramming a door does produce an event on the other side which notifies the door is being broken into, but only initially when the project is started. The ram is only required for accessing the castle from the outside. Once inside, inner rooms only require normal crowbars or lockpicks to force access. Breaking out of a castle from the inside only requires a crowbar to the actual lock under Objects.+Effective against <a href="http://www.marosia.com/doku/doku.php?id=facilities" title="Facilities"> castles</a> which are otherwise impossible to access when locked. Ramming a door does produce an event on the other side which notifies the door is being broken into, but only initially when the project is started. The ram is only required for accessing the castle from the outside. Once inside, inner rooms only require normal crowbars or lockpicks to force access. Breaking out of a castle from the inside only requires a crowbar to the actual lock under Objects. Note that any individuals inside when a building is destroyed will be subdued and end up outside.
 </p> </p>
 <h2><span class="mw-headline" id="Locks">Locks</span></h2> <h2><span class="mw-headline" id="Locks">Locks</span></h2>
  • communication.1590896156.txt.gz
  • Last modified: 2020/05/31 03:35
  • by saph