communication

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communication [2020/05/10 23:58]
poldora
communication [2020/05/31 03:35] (current)
saph
Line 34: Line 34:
 </​div>​ </​div>​
 <​h2><​span class="​mw-headline"​ id="​Direct_Adjustment">​Direct Adjustment</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Direct_Adjustment">​Direct Adjustment</​span></​h2>​
-<p><​b>​Doors (DISABLED)</​b>:​  +<​p><​b>​Windows (DISABLED)</​b>: ​
-Doors allow you to share conversation with the room it connects with (the room you enter the current one from). They are part of every connected room when inside a building, except the entrance. Opening it allows events from the next room to be shared and people inside to be seen, unless the room is locked. You cannot have a door open and locked at the same time. +
-</​p><​p><​br>​ +
-<​b>​Windows (DISABLED)</​b>: ​+
 An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the '​outside'​ area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn'​t already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/​closed from the objects screen. An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the '​outside'​ area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn'​t already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/​closed from the objects screen.
 </​p><​p><​br>​ </​p><​p><​br>​
  • communication.txt
  • Last modified: 2020/05/31 03:35
  • by saph