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communication [2020/11/20 14:30] saph |
communication [2020/12/28 20:49] poldora added subdue info |
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<b>Battering Ram</b>: | <b>Battering Ram</b>: |
Effective against <a href="http://www.marosia.com/doku/doku.php?id=facilities" title="Facilities"> castles</a> which are otherwise impossible to access when locked. Ramming a door does produce an event on the other side which notifies the door is being broken into, but only initially when the project is started. The ram is only required for accessing the castle from the outside. Once inside, inner rooms only require normal crowbars or lockpicks to force access. Breaking out of a castle from the inside only requires a crowbar to the actual lock under Objects. | Effective against <a href="http://www.marosia.com/doku/doku.php?id=facilities" title="Facilities"> castles</a> which are otherwise impossible to access when locked. Ramming a door does produce an event on the other side which notifies the door is being broken into, but only initially when the project is started. The ram is only required for accessing the castle from the outside. Once inside, inner rooms only require normal crowbars or lockpicks to force access. Breaking out of a castle from the inside only requires a crowbar to the actual lock under Objects. Note that any individuals inside when a building is destroyed will be subdued and end up outside. |
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<h2><span class="mw-headline" id="Locks">Locks</span></h2> | <h2><span class="mw-headline" id="Locks">Locks</span></h2> |