communication

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
communication [2020/02/19 21:48]
poldora windows update
communication [2020/05/10 23:58]
poldora
Line 37: Line 37:
 Doors allow you to share conversation with the room it connects with (the room you enter the current one from). They are part of every connected room when inside a building, except the entrance. Opening it allows events from the next room to be shared and people inside to be seen, unless the room is locked. You cannot have a door open and locked at the same time. Doors allow you to share conversation with the room it connects with (the room you enter the current one from). They are part of every connected room when inside a building, except the entrance. Opening it allows events from the next room to be shared and people inside to be seen, unless the room is locked. You cannot have a door open and locked at the same time.
 </​p><​p><​br>​ </​p><​p><​br>​
-<​b>​Windows</​b>: ​+<​b>​Windows ​(DISABLED)</​b>: ​
 An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the '​outside'​ area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn'​t already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/​closed from the objects screen. An optional craftable addition to a room. Opening it allows events from outside to be shared in the room (vice versa) and people outside to be seen, unless it is locked shut. Some facilities are automatically open to the '​outside'​ area where other events take place, such as farms, and gardens. Windows can only be crafted if you are in a room which doesn'​t already have a window, and does not have an ongoing project to build a window. It requires a hammer and 20 pieces of wood. Windows are opened/​closed from the objects screen.
 </​p><​p><​br>​ </​p><​p><​br>​
Line 67: Line 67:
 <​p>​Locks prevent access and escape. The following is a diagram explaining how locks work room by room. Green lines are routes that can be taken, red lines are routes that are obstructed. <​p>​Locks prevent access and escape. The following is a diagram explaining how locks work room by room. Green lines are routes that can be taken, red lines are routes that are obstructed.
 </p> </p>
-<center><a href="/​web/​20190829205651/​http://​www.wiki.marosia.com/​index.php?​title=File:​Lockdiag.PNG"​ class="​image"​><​img ​alt="​Lockdiag.PNG" ​src="/​web/​20190829205651im_/​http://www.wiki.marosia.com/​images/5/57/Lockdiag.PNG" width="831" height="​609"​ title=""​ style=""></​a>​</​center>​+<​center><​img src="https://​www.marosia.com/​doku/lib/exe/fetch.php?media=stupid_locks.png"</​center>​
 <​h2><​span class="​mw-headline"​ id="​Indirect_Communication">​Indirect Communication</​span></​h2>​ <​h2><​span class="​mw-headline"​ id="​Indirect_Communication">​Indirect Communication</​span></​h2>​
 <​p><​b>​Notes</​b>: ​ <​p><​b>​Notes</​b>: ​
Line 91: Line 91:
 &​lt;​br&​gt;:​ Text after this tag will start on a new line. &​lt;​br&​gt;:​ Text after this tag will start on a new line.
 <br> <br>
-Basic special characters are allowed for emoting/​roleplay or writing notes. All letters and numbers are allowed, with basic punctuation,​ but any () , /\ , &amp;, or &​lt;&​gt;​ will be removed. Unicode characters are also removed.+Basic special characters are allowed for emoting/​roleplay or writing notes. All letters and numbers are allowed, with basic punctuation,​ but any () , /\ , &amp;, or &​lt;&​gt;​ will be removed. This may also cause all information after the symbol to be lost too. Unicode characters are also removed.
 </p> </p>
 </​html>​ </​html>​
  • communication.txt
  • Last modified: 2020/05/31 03:35
  • by saph