combat

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combat [2020/03/14 18:13]
poldora
combat [2020/05/12 02:25]
saph
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 <li>Internal Room: A room built inside another building that is not listed in this section; such as a watchtower. <li>Internal Room: A room built inside another building that is not listed in this section; such as a watchtower.
 <br> <br>
-Inside there will need to be <b>5</b> pieces of <b>different</b> furniture as a minimum though, you can have more. The average quality of <b>all</b> of these pieces will be taken and added to the natural +1 health per hour to give a higher heal rate.+Inside there will need to be <b>5</b> pieces of <b>different</b> furniture as a minimum, though you can have more. The average quality of <b>the top five</b> pieces will be taken and added to the natural +1 health per hour to give a higher heal rate.
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 <b>For Example:</b>  <b>For Example:</b> 
 <li>You are inside an apothecary with 5 pieces of unique master furniture (1 x chair, 1 x table, 1 x counter, 1 x bathtub, 1 x couch for example) – you will heal 6 health points per hour. <li>You are inside an apothecary with 5 pieces of unique master furniture (1 x chair, 1 x table, 1 x counter, 1 x bathtub, 1 x couch for example) – you will heal 6 health points per hour.
 <li>You are inside an internal room with 5, quality 1 pieces of unique furniture – you will heal 2 health points per hour. <li>You are inside an internal room with 5, quality 1 pieces of unique furniture – you will heal 2 health points per hour.
-<li>You are inside a castle with 10 pieces of unique furniture, 5 are master and 5 are poor – you will heal health points per hour.+<li>You are inside a castle with 10 pieces of unique furniture, 5 are master and 5 are poor – you will heal health points per hour.
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 <h2><span class="mw-headline" id="Incapability">Incapability</span></h2> <h2><span class="mw-headline" id="Incapability">Incapability</span></h2>
-<p>This state activates once your health reaches 0 from animal attacks or a character has rendered a subdued character incapable after 24 hours. In this state you are unable to do anything except for roleplaying. This is the state <b>before</b> death (including combat, including animal attack, starvation, and old age). You can be healed out of the incapable state by another person, (or you can do it yourself) if they have medicine and a decent level of knowledge, but they could still fail, resulting in death. If you survive you will not get out of it unscathed - a random grievous injury will be applied to your character with 100% success which is permanent (although you can rebuild the attribute back up again). These injuries can stack. Healing someone out of incapability takes between 2 and 10 hours depending on how high your knowledge is. While in this state, other characters are able to drag you where they want to because you are unable to defend yourself, and they are also able to take your things (anything worn or held). <br><br>24 hours after the time you became incapable, you (regardless of age) and other characters over the age of 14 are able to end your life at will. If guards have incapacitated you via auto-attack (because you broke the law or are a wanted criminal) then they will not attack you again, unless it's an intentional action by a player. Incapable characters will automatically eat one food item in their inventory per hour if they have less than 50 percent hunger. Incapable characters do not get a multi-ingredient bonus to nutrition in their meals, so they get much less sated. This is because incapable characters are meant to be a burden, and it is discouraged to keep them alive for long periods without medicine. Animals will not finish off an incapable person. Unhealed, characters die after this state, which will produce a corpse with the character's description and time of death. If a character dies on the road, the body will be moved to the nearest tile based on where they were at on the road at the time of death.<br><br><strong>Note of Doom: This is a game with permanent death. If your character dies, you will not be able to play them ever again, and there is a cooldown period of a week before another character can be made.</strong>+<p>This state activates once your health reaches 0 from animal attacks or a character has rendered a subdued character incapable after 24 hours. In this state you are unable to do anything except for roleplaying. This is the state <b>before</b> death (including combat, including animal attack, starvation, and old age). You can be healed out of the incapable state by another person, (or you can do it yourself) if they have medicine and a decent level of knowledge, but they could still fail, resulting in death. If you survive you will not get out of it unscathed - a random grievous injury will be applied to your character with 100% success which is permanent (although you can rebuild the attribute back up again). These injuries can stack. Healing someone out of incapability takes between 2 and 10 hours depending on how high your knowledge is. While in this state, other characters are able to drag you where they want to because you are unable to defend yourself, and they are also able to take your things (anything worn or held). <br><br>24 hours after the time you became incapable, you (regardless of age) and other characters over the age of 14 are able to end your life at will. If guards have incapacitated you via auto-attack (because you broke the law or are a wanted criminal) then they will not attack you again, unless it's an intentional action by a player. Incapable characters will automatically eat one food item in their inventory per hour if they have less than 50 percent hunger. Incapable characters do not get a multi-ingredient bonus to nutrition in their meals, so they get much less sated. This is because incapable characters are meant to be a burden, and it is discouraged to keep them alive for long periods without medicine. Animals will not finish off an incapable person. Unhealed, characters die after this state, which will produce a corpse with the character's description and time of death. If a character dies on the road, the body will be moved to the nearest tile based on where they were at on the road at the time of death.<br><br><strong>Note of Doom: This is a game with permanent death. If your character dies, you will not be able to play them ever again unless they are brought back via special means such as necromancy, and there is a cooldown period of a week before another character can be made.</strong>
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  • combat.txt
  • Last modified: 2023/04/08 17:29
  • by poldora