This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
|
Next revision
Both sides next revision
|
combat [2020/03/07 23:53] aster |
combat [2020/03/14 18:13] poldora update to unique items for healing |
<li>Internal Room: A room built inside another building that is not listed in this section; such as a watchtower. | <li>Internal Room: A room built inside another building that is not listed in this section; such as a watchtower. |
<br> | <br> |
Inside there will need to be <b>5</b> pieces of furniture as a minimum though, you can have more. The average quality of <b>all</b> of these pieces will be taken and added to the natural +1 health per hour to give a higher heal rate. | Inside there will need to be <b>5</b> pieces of <b>different</i> furniture as a minimum though, you can have more. The average quality of <b>all</b> of these pieces will be taken and added to the natural +1 health per hour to give a higher heal rate. |
<br> | <br> |
<b>For Example:</b> | <b>For Example:</b> |
<li>You are inside an apothecary with 5 master chairs – you will heal 6 health points per hour. | <li>You are inside an apothecary with 5 pieces of unique master furniture (1 x chair, 1 x table, 1 x counter, 1 x bathtub, 1 x couch for example) – you will heal 6 health points per hour. |
<li>You are inside an internal room with 5, quality 1 rugs – you will heal 2 health points per hour. | <li>You are inside an internal room with 5, quality 1 pieces of unique furniture – you will heal 2 health points per hour. |
| <li>You are inside a castle with 10 pieces of unique furniture, 5 are master and 5 are poor – you will heal 3 health points per hour. |
</p> | </p> |
| |