combat

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combat [2021/03/12 01:31]
aster
combat [2023/04/08 17:29] (current)
poldora changes to incap 7th april
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 <h2><span class="mw-headline" id="Incapability">Incapability</span></h2> <h2><span class="mw-headline" id="Incapability">Incapability</span></h2>
-<p>This state activates once your health reaches 0 from animal attacks or a character has rendered a subdued character incapable after 24 hours. In this state you are unable to do anything except for roleplaying. This is the state <b>before</b> death (including combat, including animal attack, starvation, and old age). You can be healed out of the incapable state by another person, if they have medicine and a decent level of knowledge, but they could still fail, resulting in death. If you survive you will not get out of it unscathed - a random grievous injury will be applied to your character with 100% success which is permanent (although you can rebuild the attribute back up again). These injuries can stack. Healing someone out of incapability takes between 2 and 10 hours depending on how high your alchemy skill is. While in this state, other characters are able to drag you where they want to because you are unable to defend yourself, and they are also able to take your things (anything worn or held). <br><br>24 hours after the time you became incapable, you (regardless of age) and other characters over the age of 14 are able to end your life at will. If guards have incapacitated you via auto-attack (because you broke the law or are a wanted criminal) then they will not attack you again, unless it's an intentional action by a player. Incapable characters will automatically eat one food item in their inventory per hour if they have less than 50 percent hunger. Incapable characters do not get a multi-ingredient bonus to nutrition in their meals, so they get much less satedThis is because incapable characters are meant to be a burdenand it is discouraged to keep them alive for long periods without medicine. Animals will not finish off an incapable person. Unhealed, characters die after this state, which will produce a corpse with the character's description and time of death. If a character dies on the road, the body will be moved to the nearest tile based on where they were at on the road at the time of death.<br><br><strong>Note of Doom: This is a game with permanent death. If your character dies, you will not be able to play them ever again unless they are brought back via special means such as necromancy, and there is a cooldown period of a week before another character can be made.</strong>+<p>This state activates once your health reaches 0 from animal attacks or a character has rendered a subdued character incapable after 24 hours. In this stateyou are unable to do anything with the exception of roleplaying. This is the state <b>before</b> death (including combat, animal attack, starvation, and old age). You can be healed of the incapable state by another person, providing they have medicine and a decent level of knowledge, but they could still fail which will result in death. If you survive you will not get out of it unscathed - a random grievous injury will be applied to your character with 100% success. This injury is permanent (although you can rebuild the attribute back up again). These injuries can stack. Healing someone out of incapability takes between 2 and 10 hours depending on how high your alchemy skill is. While in this state, other characters are able to drag you where they want to because you are unable to defend yourself, and they are also able to take your things (anything worn or held). <br><br>24 hours after the time you became incapable, you (regardless of age) and other characters over the age of 14 are able to end your life at will. If guards have incapacitated you via auto-attack (because you broke the law or are a wanted criminal) then they will not attack you again, unless it's an intentional action by a player. Animals will not finish off an incapable person<br><br>Incapable characters <b>do not eat automatically</b>Instead, upon reaching the incapable statehunger is uplifted to 30% which will give the player 3 Real-Life days to consume something manually. This is applicable to Old Age. Unhealed, characters die after this state, which will produce a corpse with the character's description and time of death. If a character dies on the road, the body will be moved to the nearest tile based on where they were on the road at the time of death.<br><br><strong>Note of Doom: This is a game with permanent death. If your character dies, you will not be able to play them again unless they are brought back via special means such as necromancy, in-game plots or similar. There is also a cooldown period of a week before another character can be made.</strong>
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  • combat.txt
  • Last modified: 2023/04/08 17:29
  • by poldora