combat

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combat [2021/03/12 01:30]
aster
combat [2021/03/12 01:31] (current)
aster
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 <h2><span class="mw-headline" id="Injuries">Injuries</span></h2> <h2><span class="mw-headline" id="Injuries">Injuries</span></h2>
-<p>Upon reaching a health percentage below 35, your character runs the risk of an injury with debuffs. Injuries can be temporary or permanent depending on how they are healed. Injuries are permanent if they are never healed or if a healing attempt fails. Injury debuffs are removed completely if healed successfully. You can have multiple injuries at once - what type is random. Injuries in various states are visible from the description of a character. Health reduction caused by poison does <b>not</i> risk causing injuries, it is only from combat.+<p>Upon reaching a health percentage below 35, your character runs the risk of an injury with debuffs. Injuries can be temporary or permanent depending on how they are healed. Injuries are permanent if they are never healed or if a healing attempt fails. Injury debuffs are removed completely if healed successfully. You can have multiple injuries at once - what type is random. Injuries in various states are visible from the description of a character. Health reduction caused by poison does <b>not</b> risk causing injuries, it is only from combat.
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  • combat.txt
  • Last modified: 2021/03/12 01:31
  • by aster