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animals [2021/02/05 02:27] poldora added the stealing line in stealing as it was only in mounts |
animals [2022/03/17 16:11] aster |
</p><p>If an animal attack nearly brings a character into an incapable state, they will incur an animal attack delay. There is then a 3 hour delay where animals will not attack that character, providing time for an in-character reaction. Animal attacks on that character resume after 3 hours. A delay will only ever be able to be triggered within a 24 hour period that has not had a previous delay already instantiated in that time-frame. | </p><p>If an animal attack nearly brings a character into an incapable state, they will incur an animal attack delay. There is then a 3 hour delay where animals will not attack that character, providing time for an in-character reaction. Animal attacks on that character resume after 3 hours. A delay will only ever be able to be triggered within a 24 hour period that has not had a previous delay already instantiated in that time-frame. |
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</div> | <h2><span class="mw-headline" id="Taming">Taming</span></h2> |
<p>The more powerful and/or aggressive an animal is, the harder it is to tame.<br> | <p>The more powerful and/or aggressive an animal is, the harder it is to tame.<br> |
Taming requires 10 ingredients of the same type and quality. These must be raw food resources. You need all ten (10) ingredients in your inventory to see the option to initiate a taming project under the animal tab.<br> | Taming requires 10 ingredients of the same type and quality. These must be raw food resources. You need all ten (10) ingredients in your inventory to see the option to initiate a taming project under the animal tab.<br> |