animals

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animals [2020/03/29 23:21]
saph updated sorting function
animals [2020/05/09 12:52]
saph
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 <h2><span class="mw-headline" id="Spawning">Spawning</span></h2> <h2><span class="mw-headline" id="Spawning">Spawning</span></h2>
-<p>Each biome type has a respective resource and animal. Any map tile with that biome has a chance of spawning that animal. The more powerful and aggressive the animal, the more likely it will spawn. This makes it more difficult to be a lone character, and makes traditional passive animals meant for taming rarer. In addition, this makes it much more difficult to grind attributes up through hunting. Meat is a luxury, not a standard. To train properly, and safely, the better bet is with other characters. Also animals will not spawn if there are no people in an area, if there is already 10 wilds, or if there is 30 domesticated animals. Animals do not grow old and die, they do not migrate, they do not follow when tamed, and they do not breed. When a resource associated with an animal is depleted, the animal does not go extinct.+<p>Each biome type has a respective resource and animal. Any map tile with that biome has a chance of spawning that animal. The more powerful and aggressive the animal, the more likely it will spawn. This makes it more difficult to be a lone character, and makes traditional passive animals meant for taming rarer. In addition, this makes it much more difficult to grind attributes up through hunting. Meat is a luxury, not a standard. To train properly, and safely, the better bet is with other characters. Also animals will not spawn if there are no people in an area, if there is already 30 wilds, or if there is 30 domesticated animals. Animals do not grow old and die, they do not migrate, they do not follow when tamed, and they do not breed. When a resource associated with an animal is depleted, the animal does not go extinct.
  
 <h2><span class="mw-headline" id="Attacks">Attacks</span></h2> <h2><span class="mw-headline" id="Attacks">Attacks</span></h2>
 <p>The likelihood of an animal attacking depends on how naturally aggressive and attack chance towards people is per hour per person with aggression. <p>The likelihood of an animal attacking depends on how naturally aggressive and attack chance towards people is per hour per person with aggression.
-An animal attack can be on a person, on a project thereby decreasing its progress after having disrupted it, or on a domesticated animal. Animals attacking people can put them into an incapable state if they are low on health and standing outside. Animals will not finish off an incapable person. Tamed animals have a natural regeneration rate of +6 health per day. Barns allow them to heal +12 health per day. Walls completely remove attacks from wild animals against domesticate animals.<br><br>+An animal attack can be on a person, on a project thereby decreasing its progress after having disrupted it, or on a domesticated animal. Animals attacking people can put them into an incapable state if they are low on health and standing outside. Animals will not finish off an incapable person. Tamed animals have a natural regeneration rate of +6 health per day. Barns allow them to heal +12 health per day. Walls completely remove attacks from wild animals against domesticated animals.<br><br>
 Characters are safe from animal attacks in buildings and <a href="http://www.marosia.com/doku/doku.php?id=travel#Vehicle_List"> vehicles</a>, but not on mounts. Characters are safe from animal attacks in buildings and <a href="http://www.marosia.com/doku/doku.php?id=travel#Vehicle_List"> vehicles</a>, but not on mounts.
 </p><p>If an animal attack nearly brings a character into an incapable state, they will incur an animal attack delay. There is then a 3 hour delay where animals will not attack that character, providing time for an in-character reaction. Animal attacks on that character resume after 3 hours. A delay will only ever be able to be triggered within a 24 hour period that has not had a previous delay already instantiated in that time-frame. </p><p>If an animal attack nearly brings a character into an incapable state, they will incur an animal attack delay. There is then a 3 hour delay where animals will not attack that character, providing time for an in-character reaction. Animal attacks on that character resume after 3 hours. A delay will only ever be able to be triggered within a 24 hour period that has not had a previous delay already instantiated in that time-frame.
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             <th onclick="sortTable(3, 'animalTable')" scope="col">Pow</th>             <th onclick="sortTable(3, 'animalTable')" scope="col">Pow</th>
             <th onclick="sortTable(4, 'animalTable')" scope="col">Mount</th>             <th onclick="sortTable(4, 'animalTable')" scope="col">Mount</th>
-            <th onclick="sortTable(5, 'animalTable')" scope="col">Herd</th>+            <th onclick="sortTable(5, 'animalTable')" scope="col">Tame</th>
             <th onclick="sortTable(6, 'animalTable')" scope="col">Meat</th>             <th onclick="sortTable(6, 'animalTable')" scope="col">Meat</th>
             <th onclick="sortTable(7, 'animalTable')" scope="col">Fur</th>             <th onclick="sortTable(7, 'animalTable')" scope="col">Fur</th>
  • animals.txt
  • Last modified: 2022/03/17 16:12
  • by aster