Marosia is a text based game, meaning most of it's features, and the game-play environment are described to you through words, instead of through pictures. This can be a much more enriching experience, because it allows you to imagine what something looks and feels like instead of being told what to feel with an image. But, just because the game has minimal graphics, doesn't mean it's not packed with amazing features and potential adventures! Marosia is browser based, which makes it easy for you to access the game anywhere you are. There are no installations, no configuration or settings, and no downloads. And it's free.
Marosia is a role-playing game. This means you take control of a character, and play that them separately from your own feelings, emotions, and personality. Your character will make decisions,
and react in the
game to any given situation, instead of you. This means you may end up playing a character who might be completely different from yourself in personality!
Marosia is skill-based. There are no levels, no grinding, no repeating, and constant clicking.
Marosia is a fantasy. There are hardly any limitations, besides the ones set by the world, or perhaps the gods, themselves. There is magic, artifacts, racial benefits, celestial events, and no end to the amount of potential the world can have.
Why just live a normal life, when you can live out your story?
Marosia isn't a hack and slash. The goal of the game is not to have the best item, or be the strongest, or the smartest, or the richest. Though these things may happen to your characters, we discourage mmo-like mannerisms, because this game is meant to intrique you with a story that never ends. It is an ever evolving world, where technology changes, characters grow, kings stand up, and also always fall.
Marosia isn't slow-paced. Things happen while the player is gone, whether it's from other players role-playing, or from events that happen around them. There is a balance between character turnover so that you don't have one character for so much time that they reach their ambitions long before their time of life has reached its end; and consequently you as the player are left bored of them.
Marosia isn't real-time. The game has it's own time values on what determines a day, week, month, and year. A day in game is twelve real hours, an in game week is one real day, an in game month is two real days, and an in game year is four real days.
Marosia isn't level-based. Grinding up levels all day in other games can get so boring! Marosia has actual substance; skills are a minute, but important, part of the game. They are used for survival, and role-play, not just for creating the best items in the game. Although it is beneficial mechanically to have high quality items, the real fun of the game is found within writing the emotions, and actions out
between your own charactar, and others.
Marosia isn't done. This game will always be persistantly worked on to let people and things evolve. New eras begin, leaving the old ones in dusty leather history books. Marosia is meant to change continually, a little bit at a time. Just because the times are simple now doesn't mean they will be in a few years. Who knows what characters will discover?