Absolutely NOT! Marosia is free, and it will always be free; although we humbly accept donations to keep up with hosting costs!
Marosia is set in simple times, where there is great opportunity to grow. There are many things waiting to be invented and put into the world. The game is also in a fantasy setting. Dragons, demons, goblins, and magic are something you can probably expect to see at some point or another. Beyond that, it's subject to growth. The setting of Marosia may evolve eventually, leading to slightly better technology, perhaps? Who knows! For now, it's good ol' fashioned camp fires, makeshift ovens, and stone houses!
The point of the game is indeed to role-play, there is no restriction on when. It takes time for some people to get back from work, or whatever it is that's keeping them away. It is, however, warned that if you are an unactive player, or you do things that are out of character without any roleplay, that other people may not take kindly!
Out of character actions aren't tolerated, and anything that your character does that other characters don't like, but are still in character actions, are the player's responsibility! If your character dies because of their actions, then that's the consequence!
The world is fairly large, but it's up to characters to make maps, and explore! New lands may be added at any point in time.
There is no set currency system; just like back in the days before technology, people traded
and bartered for resources required to live (characters will die if they starve: they MUST
The game is set in simpler times where if people needed something, they either made it
themselves, or traded resources or services for someone else to make it.
Thats how the game is starting for now.
That doesn't mean money wont be implemented later, but
when it IS implemented, it will be up to the character masses to literally create coins, and
begin to use them in their economy. That's how it works in real life societies. The money will
probably be stackable, to save space, thankfully.
When it comes to things that are world widely affected; like an asteroid hitting the planet, or a plague beginning in an area, that's where Marosia gets really special and unique.
Without warning, there will be "events" posted that could affect the whole world, or only a chosen area. What would happen would be, you're playing the game, RPing as usual, and all of a sudden text appears explaining what's going on, what sensations characters are feeling, what objects or buildings are being affected and how (if at all), and so on.
Then it's up to the characters to react to that event. It could be anything, and there will usually be a mechanical element in the mix. Meaning, the characters will be affected in more than just being told whats happening.
If there was a sickness, I would probably add a line of text in their desciption saying that they look sickly, and instead of health regeneration through time, those character's health would degenerate slowly. Events won't be extremely frequent. Their purpose is to keep people on their toes, and keep things interesting, whether theres a lot going on between characters or not.
Laws and things like punishment are up to the characters who live in the area, just like real society. If a leader of a colony sets out laws, perhaps they have a jail? The leader could role-play with someone who breaks the laws and see if they can get away, and if they dont, they get put in jail and locked away! It all depends on the leader and their personality.
Magic is in the game, but it's rare, and special. Magic is something that you can only be born with. It can't simply just be learnt. Everyone has a percentage chance of gaining magic when they're born, though it's more likely youll just be normal, and you wont be able to tell if you have magic until your character is at least 5 years of age. So in the end, magic is rare, and if you get it, you must be pretty lucky! There are around 10 types of magic, too, so you never know what you're going to get, if you get it at all! Most magic is also, in some part, mechanically useful. So if you have teleportation magic, then you can literally teleport from one area to another, for example.
Your character will heal naturally over time. There are also medical items you can make, like bandages. You have all kinds of skills, you dont have to depend on just one! You can be good at combat AND medicine if you want to. "Healers" are characters with the ability to heal themselves and others.. Alchemy will eventually come into the game, which will be a better way of healing wounds; it might also have other effects.
Houses are built by characters. They can build their own house, if they have the material and tools. They could work for one, if they wanted to get on that was already made by someone else. When money is made, it'll be up to the players and their characters at whether or not they want to sell their homes. There is NOTHING in the game that is automatically there except for terrain (the world). Everything useful is made by player characters!
There are absolutely NO NPCs in this game. Every single person is played by an actual player, so you never know what to expect. Say you want a necklace made. Well, you'll have to talk to an actual character played by a player about negotiating a price, or you can simply make it yourself!
Treasure would be Artifacts. I will be implementing the rare occurance of magical items sometimes being found in obscure places, but it wont happen a lot. There will be few artifacts in the world, and there will be no "hints". This is what makes them so special!