When broken functionality is found, you are required to report it through the game's report system found in the upper navigation menu. In addition, this is a roleplaying game first, a simulation second - roleplay is expected from your characters.
Roleplay (RP) is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy (read more about it in the Rules). By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. An emote is the literal written act of roleplaying a scene, typically written as if it is being read in a novel. The exception is when a character lives alone. Some sparse emoteless posts are alright, but characters for the most part should have some aspect of their interactions described regularly, including expressions, demeanor, and other indicators of mood. It should not express a character's thoughts. Below is an example:
Tears of frustration fill her tiny face as her arrow misses its intended mark, and the wolf manages to take a bite out of her before scurrying away, "Don't you ever bite my mommy again, you awful beastie!"
This game is officially supported on Firefox and Chrome on any major OS. All other browsers are unsupported. If you are using an unsupported browser, you may run into browser-specific bugs at your own risk.
The game date is Year 172 Day 8 Hour 12 with 29/146 players currently online and 466 characters living.
Hello Marosians, we are rolling out an update to rule 6 to illustrate a change in our policy regarding generative AI for in-game images. Moving forward, the use AI art will no longer be permitted in Marosia.
We understand this may be an inconvenient shift for players who currently make use of generative AI. This decision comes following a long discussion held by both players and staff members alike, and after careful consideration of our creative community and moderation capabilities, staff has come to the decision that restricting the use of AI images in-game better aligns with our stance on supporting artists.
Players who are using AI images will have until June 30th, 2025 to change or remove their character images with no risk of warnings made against their account. Starting July 1st, the moderation team will begin resetting these images and alerting players, and we will accept reports bringing AI usage to our attention. Remember, the use of avatar makers - such as Picrew, Hero Forge, Doll Divine, and similar sites - is still more than welcome, and we ask that players adequately credit the sites and artists that they make use of via our image crediting feature. Crediting the source of the images you use will now be required in order to upload an image.
If you have any questions, please feel free to submit a report or join our Discord via the Entry server as we have a growing compilation of free art resources, as well as dedicated help threads for any questions you may have.
These are the improvements done since our last patch notes in December!
New Features - Spicemeter! Named Intuition, you can see it in character cards and edit it in your character menu - Folk can now naturally spawn in the z level below the main map! - You can now reset your character image to the racial default - You can now choose how strong to make an attack! Anything below the maximum does not give xp. - Improved game performance! Faster hourly ticks, faster daily tick! - Menus now preload when you open your character, making them faster too!
Bug Fixes - Mined gems are no longer disappearing into the void - Gems generate public or private events again - Gems now abide by people's weight capacity - Avian flight now allows travel to flyable biomes beyond mountains and mesas - Fixed imprecisions in the clairvoyance text about cooldowns - Spawn page now says 23 and older before you can queue a tierborn - Telepathy fixes about truename sight
Thank you so much for the hard work! Some of these fixes might cause issues mostly with containers and keys and locks, so do put in a report if something isn't working as intended!
Cheers!
And as they did, here go the Hot Fixes!
- You can drag things in and out of carts again - Locks will now properly display and correctly keep people locked inside of them. And not outside of them when they shouldn't be - Some rooms were timing out when trying to enter them...not anymore! - Closing windows shouldn't freeze in the objects menu anymore - Those animals you're standing right in front of can be tamed again! - Mind links are working again! - Fae regained shifting rights! - People can be converted again, yay! - Finishing an incap-heal project on a person that was already dead (and succeding) was bringing them back to life. Now they stay dead. - The option to move containers outside no longer shows up while in interior rooms. - The Action button on buildings will no longer appear without a battering ram in the area (or fire magic).
Thank you!
Hello Marosians,
We're aware that the Wiki is currently out of date, and that several of you have shown an interest in helping getting it back up to scratch. Currently, we're looking at updating it entirely from the ground up with a new Wiki, so if you are interested in helping us get this underway, please feel free to send Strom (harrowstrom on discord) a DM expressing interest - or drop a report once Lockdown is over!
Thank you! The Marosia Team
Hello, Marosians!
We're looking for at least 3 players to play a few beastly, non-sapient staff chars! They have a very specific shape and task in a specific part of the world, and we could use extra hands to play them!
Please submit a report if you're interested and we'll let you know more then, as long as you don't have a character in the area. These won't count against your character limit, since they'll be more like staff chars. You'll also be asked to join the staff discord!
These applications will be open through to June 30th!
Cheers! The Lore Team
Thankfully, the game is able to come back as scheduled, and you'll likely notice a new feature available called intuition! You can find it when viewing both your own character from the Actions menu, and other characters from the People menu. This feature will allow you to set roleplay preferences across your characters and allow you to view the preferences of others.
If you have any questions, feedback, or suggestions, please feel free to put in a report or join the Discord to participate in the discussions.
Remember, this is a new feature, and it is likely we will need to work through some kinks. Please be patient while we do this!
And a huge thank you to our developers, admins, and other helpers behind the scenes who volunteer their time to bring us new things - and to all of you for the energy you put into the game and your characters!
Hi all - we have tried implementing some new features over lockdown but there are currently some significant bugs. This is your heads up that we may end up having to extend the lockdown. Very sorry for any disappointment.
The Privacy Policy has been updated to clarify how we handle personal information in accordance with GDPR.
The main changes include:
A more detailed explanation of what data we collect.
Clearer information on how long we retain this data.
Improved transparency regarding the deletion of your data and your rights regarding your data.
This update does not change how your data is treated, it merely serves to make our current practices clearer and easier to understand. If you have any questions, please feel free to reach out either on Discord or by email.
Hello, marosians! Most of you have noticed that many golems and fae have received a special blue event last week before lockdown. Well, due to in-game events, the fertility of both golems and fae have been tampered with: golems will now be able to have up to 3 children per pregnancy, and fae now also have a maximum of 3 children per pregnancy!
You'll also notice we have now added a line to all racial guidelines on the maximum amount of children each race can have at a time - so the information is now available in-game.
Cheers
These are the bug fixes done since our last patch notes in October!
Firebomb no longer hurt hibernating characters
Sanguine bites should no longer cause injuries
A new tierborn is now properly allowed to be queued once your older tierborn turns 60, instead of 61
Animals should only die once when killed by wild animals now
Handing a container over no longer takes your container capacity into consideration
People who are dying of old age now can have their regular injuries healed
Watchtowers now no longer show people who are inside of buildings or adjacent tiles
Council members can now start ousting projects
Weather should now start changing again
Necromancy now has an accept button on the revived characters side
Animals should no longer be spilling off the list of incapable characters dying of old age
Telepathy replies should now work properly when sending to characters with apostrophe in their names
Active abilities now have visible descriptions for the characters with access to them
Hibernating a character should now properly generate the day's worth of logs
The vertical bar | is no longer allowed in item names - it was breaking events for everyone
Duplicate whispers should now properly generate an error message when it doesnt send
The free immersive roleplay experience.
Marosia is a free text-based browser roleplaying game for adults. Its long-term nature
means the stories you write with other players can be remembered for generations to come.
You can create and design your character to engage with an immersive open world in a
fantasy setting, and contribute to a continuous, community-written story.
Everyone you interact with is played by another player, and everything you see has been
made by someone else.
Pick from a selection of starting races to write your story in a sandbox environment.
You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling
through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a
life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the
hunt for their next conquest - and so much more. Once your character forms within a town,
your imagination is the limit, and Marosia provides you with the tools to play out their
story in a multiplayer environment. Game mechanics allow your character to improve their
skills over time, gather resources, and create items using the built-in crafting menu.
Marosia supports artists and writers and allows players to be as creative as they want.
The world runs in real-time, with your character typically living approximately 18
months. Throughout that time they can make friends and enemies, fall in love and have a
family, rise to become a leader of their city, encounter gods and beasts, explore the
land in a map which would take 20 days to walk across, make mistakes or triumph - and
all while creating a unique story in a world full of the impossible. You will encounter
hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves -
and they all would have started where your character did: at the beginning. It is up to
you to discover where your character fits in. What are you waiting for?